Single display groupware: a model for co-present collaboration
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Rapidly prototyping Single Display Groupware through the SDGToolkit
AUIC '04 Proceedings of the fifth conference on Australasian user interface - Volume 28
Preschool children's use of mouse buttons
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Differences in pointing task performance between preschool children and adults using mice
ACM Transactions on Computer-Human Interaction (TOCHI)
Aggregate pointers to support large group collaboration using telepointers
CHI '06 Extended Abstracts on Human Factors in Computing Systems
The case for multi-user design for computer aided learning in developing regions
Proceedings of the 15th international conference on World Wide Web
Young children's ability to use a computer mouse
Computers & Education
Drag-and-drop errors in young children's use of the mouse
Interacting with Computers
Multiple mice for retention tasks in disadvantaged schools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 6th international conference on Interaction design and children
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Designing digital games for rural children: a study of traditional village games in India
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Metamouse: multiple mice for legacy applications
CHI '09 Extended Abstracts on Human Factors in Computing Systems
"My child will be respected": Parental perspectives on computers and education in Rural India
Information Systems Frontiers
Reducing dominance in multiple-mouse learning activities
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1
Understanding children's interactions in synchronous shared environments
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
Interfaces to support children's co-present collaboration: multiple mice and tangible technologies
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
Multiple mouse text entry for single-display groupware
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Let's play chinese characters: mobile learning approaches via culturally inspired group games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Metamouse: multiple mice for legacy applications
ICTD'09 Proceedings of the 3rd international conference on Information and communication technologies and development
Multimath: numeric keypads for math learning on shared personal computers
ICTD'09 Proceedings of the 3rd international conference on Information and communication technologies and development
Metamouse: improving multi-user sharing of existing educational applications
Proceedings of the 4th ACM/IEEE International Conference on Information and Communication Technologies and Development
Hi-index | 0.00 |
Computer assisted learning (or E-learning) is used broadly in the developed world. However, comparable technologies are only recently beginning to be used in rural and developing regions. In these environments, obstacles to the successful deployment of educational software include a lack of basic infrastructure, low student attendance, necessary sharing of resources, and the participants'---both teachers and students---unfamiliarity with communications technology. To illustrate these issues in detail, we present a design study for Metamouse, a system for sharing single user software on a single computer with multiple mice. We designed Metamouse during a one and a half month long study in low-income primary schools in Bangalore, India. We iterated through two primary usage paradigms, competitive and collaborative, working with grade four and five students. In these populations, we found that students had widely varying mouse skills, and that even amongst competent users, interface confusion presented significant barriers. Given this, interface tasks that are known to have a cost in usability, such as mode switching or complicated interaction models, had a severe impact on students' ability to use the technology. We discuss interface issues that result from sharing practices that are the norm in these regions. We also discuss issues that generalize across educational application design in the developing world.