Why CSCW applications fail: problems in the design and evaluationof organizational interfaces
CSCW '88 Proceedings of the 1988 ACM conference on Computer-supported cooperative work
When two hands are better than one: enhancing collaboration using single display groupware
CHI 98 Cconference Summary on Human Factors in Computing Systems
Single display groupware: a model for co-present collaboration
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Designing storytelling technologies to encouraging collaboration between young children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
CSCW '86 Proceedings of the 1986 ACM conference on Computer-supported cooperative work
Rapidly prototyping Single Display Groupware through the SDGToolkit
AUIC '04 Proceedings of the fifth conference on Australasian user interface - Volume 28
Aggregate pointers to support large group collaboration using telepointers
CHI '06 Extended Abstracts on Human Factors in Computing Systems
The case for multi-user design for computer aided learning in developing regions
Proceedings of the 15th international conference on World Wide Web
TIDL: mixed presence groupware support for legacy and custom applications
AUIC '06 Proceedings of the 7th Australasian User interface conference - Volume 50
Multiple mice for retention tasks in disadvantaged schools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Enabling co-located ad-hoc collaboration on shared displays
AUIC '08 Proceedings of the ninth conference on Australasian user interface - Volume 76
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Metamouse: multiple mice for legacy applications
CHI '09 Extended Abstracts on Human Factors in Computing Systems
"My child will be respected": Parental perspectives on computers and education in Rural India
Information Systems Frontiers
Reducing dominance in multiple-mouse learning activities
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1
Understanding children's interactions in synchronous shared environments
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
Interfaces to support children's co-present collaboration: multiple mice and tangible technologies
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
A case study on designing interfaces for multiple users in developing regions
Proceedings of the First ACM Symposium on Computing for Development
Using automatic persistent memoization to facilitate data analysis scripting
Proceedings of the 2011 International Symposium on Software Testing and Analysis
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Many children, especially in the developing world, must share a computer at school. Often, more advanced or aggressive students dominate, leaving others frustrated and disengaged. One promising approach is to provide each student with their own input device, usually a mouse, while sharing a common computer and display. Previous multiple mouse sharing efforts for education have relied on developing custom applications that encourage collaboration --- for example, by requiring that all users click on an icon or option to proceed. Implementing this requires access to application source code, which is unlikely to be available, and would require significant engineering effort to adapt even if it was. To address these limitations, we developed Metamouse. Metamouse only conveys clicks to the application when users have already agreed on a screen location, within a pre-defined tolerance (a novel sharing technique that we call "location-voting") and requires no access to the application source code. We have implemented two versions of location-voting --- one that requires all users to agree ("Consensus"), and another where only a majority is required ("Majority"). To evaluate Metamouse, we conducted a user study with 24 fifth-grade students in a low-income school in Bangalore, India. Our results demonstrate that Metamouse is intuitive, usable and has the potential to outperform other sharing strategies in terms of user engagement, generating discussion, and overall satisfaction. We also show that the Majority approach provides all of these benefits as effectively as Consensus with less frustration for faster users and less embarrassment for slower ones.