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MMM: a user interface architecture for shared editors on a single screen
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CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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GROUP '97 Proceedings of the international ACM SIGGROUP conference on Supporting group work: the integration challenge
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Workspace Awareness in Real-Time Distributed Groupware: Framework, Widgets, and Evaluation
HCI '96 Proceedings of HCI on People and Computers XI
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
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New Active Tools for Supporting Narrative Structures
Personal and Ubiquitous Computing
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Metamouse: multiple mice for legacy applications
CHI '09 Extended Abstracts on Human Factors in Computing Systems
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ACS'10 Proceedings of the 10th WSEAS international conference on Applied computer science
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UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: applications and services for quality of life - Volume Part III
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Traditional computer technology offers limited support for face-to-face, synchronous collaboration. As a result, children who wish to collaborate using computers must adapt their interactions to the single-user paradigm most personal computers are based on. More recently, co-located groupware systems offering support for concurrent, multi-user interactions around a shared display have become technologically feasible. Unlike traditional groupware systems that provide multi-user interaction through the use of separate computers, these systems share the physical workspace, as well as the virtual workspace. These systems provide a unique mechanism through which children can interact with each other. However, ways to best utilize the technology in this manner has not been fully evaluated. This paper investigates how technological support for children's synchronous interactions facilitates their collaborative activities. In particular, we examined whether a shared workspace facilitates the development of a shared understanding during a computer-based collaborative activity. We present a field study that observed pairs of children playing an educational game in several display configurations. The findings from this research suggest strengths and weaknesses of various types of support for synchronous interactions and discusses issues related to the design and development of more effective computer systems to support children's face-to-face interactions.