The children's machine: rethinking school in the age of the computer
The children's machine: rethinking school in the age of the computer
Give and take: children collaborating on one computer
CHI '95 Conference Companion on Human Factors in Computing Systems
Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Programmable bricks: toys to think with
IBM Systems Journal
StarLogo: an environment for decentralized modeling and decentralized thinking
Conference Companion on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Triangles: tangible interface for manipulation and exploration of digital information topography
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Digital manipulatives: new toys to think with
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactive storytelling environments: coping with cardiac illness at Boston's Children's Hospital
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
From Barbie to Mortal Kombat: gender and computer games
From Barbie to Mortal Kombat: gender and computer games
Cooperative inquiry: developing new technologies for children with children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Designing StoryRooms: interactive storytelling spaces for children
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
A storytelling robot for pediatric rehabilitation
Assets '00 Proceedings of the fourth international ACM conference on Assistive technologies
Light widgets: interacting in every-day spaces
Proceedings of the 7th international conference on Intelligent user interfaces
Physical programming: designing tools for children to create physical interactive environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making Space for Voice: Technologies to Support Children’s Fantasy and Storytelling
Personal and Ubiquitous Computing
Rosebud: a place for interaction between memory, story, and self
CT '97 Proceedings of the 2nd International Conference on Cognitive Technology (CT '97)
Storytelling systems: constructing the innerface of the interface
CT '97 Proceedings of the 2nd International Conference on Cognitive Technology (CT '97)
Moose crossing: construction, community, and learning in a networked virtual world for kids
Moose crossing: construction, community, and learning in a networked virtual world for kids
Case study: the design of CBC4Kids' StoryBuilder
Proceedings of the 2003 conference on Interaction design and children
Tools for children to create physical interactive storyrooms
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Toolkit Design for Interactive Structured Graphics
IEEE Transactions on Software Engineering
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment
Presence: Teleoperators and Virtual Environments
Understanding children's interactions in synchronous shared environments
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
A case study of tangible flags: a collaborative technology to enhance field trips
Proceedings of the 2006 conference on Interaction design and children
Do tangible interfaces enhance learning?
Proceedings of the 1st international conference on Tangible and embedded interaction
Presence and engagement in an interactive drama
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
StorySurfer: a playful book browsing installation for children's libraries
Proceedings of the 6th international conference on Interaction design and children
Proceedings of the 6th international conference on Interaction design and children
Mobile collaboration for young children
Proceedings of the 6th international conference on Interaction design and children
'My world(s)': a tabletop environment to support fantasy play for kindergarten children
Proceedings of the 6th international conference on Interaction design and children
Proceedings of the 2nd international conference on Tangible and embedded interaction
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Designing for participation in public knowledge institutions
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Embodying scientific concepts in the physical space of the classroom
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Tabletop displays for small group study: affordances of paper and digital materials
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Out of the box: exploring the richness of children's use of an interactive table
Proceedings of the 8th International Conference on Interaction Design and Children
Proceedings of the 8th International Conference on Interaction Design and Children
MunchCrunch: a game to learn healthy-eating heuristics
Proceedings of the 8th International Conference on Interaction Design and Children
Towards Intelligent Computer Assisted Educational Role-Play
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Technology-Enhanced Role-Play for Intercultural Learning Contexts
ICEC '09 Proceedings of the 8th International Conference on Entertainment Computing
Proceedings of the 1st Augmented Human International Conference
Designing wearable educational games for children
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
KaleiVoiceKids: interactive real-time voice transformation for children
Proceedings of the 9th International Conference on Interaction Design and Children
Technologies and social learning in an urban after-school center
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Towards Utopia: designing tangibles for learning
Proceedings of the 10th International Conference on Interaction Design and Children
How children can design the future
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: users and applications - Volume Part IV
Children with special needs: comparing tactile and tangible interaction
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part IV
Personal and Ubiquitous Computing
Computer Supported Cooperative Work
SoundTag: RFID based wearable computer play tool for children
Transactions on Edutainment III
Tangible interaction and learning: the case for a hybrid approach
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
TUIs vs. GUIs: comparing the learning potential with preschoolers
Personal and Ubiquitous Computing
Supporting non-formal learning through co-design of social games with children
Proceedings of the 11th International Conference on Interaction Design and Children
Using tangible drawing tools on a capacitive multi-touch display
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
On interface closeness and problem solving
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
A tangible programming tool for creation of context-aware applications
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
Personal and Ubiquitous Computing
Hi-index | 0.00 |
The importance of play in young children's lives cannot be minimized. From teddy bears to blocks, children's experiences with the tools of play can impact their social, emotional, physical, and cognitive development. Today, the tools of play include desktop computers and computer-enhanced physical environments. In this paper, we consider the merits of desktop and physical environments for young children (4-6 years old), by comparing the same content-infused game in both contexts. Both quantitative and qualitative methods are used for data collection and analysis.