pOwerball: the design of a novel mixed-reality game for children with mixed abilities
Proceedings of the 2005 conference on Interaction design and children
Child's play: a comparison of desktop and physical interactive environments
Proceedings of the 2005 conference on Interaction design and children
Food Media: exploring interactive entertainment over telepresent dinner
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
I am what i eat: identity & critical thinking in an online health forum for kids
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Children and adolescents are at an age where they are beginning to gain autonomy over choosing the foods they eat, yet may not have adequate support or information to make informed choices. This paper describes the design of a heuristic-based health game called MunchCrunch to help this age group learn more about healthy and unhealthy foods to develop balanced eating habits.