Designing for or designing with? Informant design for interactive learning environments
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Children as our technology design partners
The design of children's technology
New Active Tools for Supporting Narrative Structures
Personal and Ubiquitous Computing
From snark to park: lessons learnt moving pervasive experiences from indoors to outdoors
AUIC '04 Proceedings of the fifth conference on Australasian user interface - Volume 28
Designing tangible interfaces for children's collaboration
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Evaluating computer game concepts with children
Proceedings of the 2004 conference on Interaction design and children: building a community
On the design of Camelot, an outdoor game for children
Proceedings of the 2006 conference on Interaction design and children
Evaluating children's gaming experiences
Proceedings of the international conference on Advances in computer entertainment technology
Exploring social, cultural and pedagogical issuesin AR-gaming through the live lego house
Proceedings of the international conference on Advances in computer entertainment technology
aMAZEd: designing an affective social game for children
Proceedings of the 6th international conference on Interaction design and children
Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers
Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
A Tangible Tabletop Game Supporting Therapy of Children with Cerebral Palsy
Proceedings of the 2nd International Conference on Fun and Games
Design with and for disaffected teenagers
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Designing with and for children with special needs: an inclusionary model
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Designing a head-up game for children
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 1
MunchCrunch: a game to learn healthy-eating heuristics
Proceedings of the 8th International Conference on Interaction Design and Children
Time machine: creating a mixed reality experience for children
HCI '08 Proceedings of the Third IASTED International Conference on Human Computer Interaction
Layered elaboration: a new technique for co-design with children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Head Up Games: combining the best of both worlds by merging traditional and digital play
Personal and Ubiquitous Computing
Supporting children's learning with body-based metaphors in a mixed reality environment
Proceedings of the 10th International Conference on Interaction Design and Children
A framework for adaptive training and games in virtual reality rehabilitation environments
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Personal and Ubiquitous Computing
The nature of child computer interaction
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
A survey of visual, mixed, and augmented reality gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Developing an augmented reality application in the framework of architecture degree
Proceedings of the 2012 ACM workshop on User experience in e-learning and augmented technologies in education
Social playware with an enhanced reach for facilitating group interaction
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Three tensions in participatory design for inclusion
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing for and with children with special needs in multiple settings
Proceedings of the 12th International Conference on Interaction Design and Children
Proceedings of the First International Conference on Technological Ecosystem for Enhancing Multiculturality
Child-centered game development (CCGD): developing games with children at school
Personal and Ubiquitous Computing
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This paper presents the design of pOwerball, a novel augmented reality computer game for children aged 8-14. The pOwerball was designed to bring together children with and without a physical or learning disability and to encourage social interactions surrounding the play. The contribution of this design case is two fold. From a design perspective, pOwerball exemplifies an emerging class of computer games where the interaction style and game mechanics support social interactions amongst the players. From a methodological perspective, we describe the various ways children became involved in our design process; we highlight the related difficulties and successes in the context of relevant research literature.