The virtual tricorder: a uniform interface for virtual reality
Proceedings of the 8th annual ACM symposium on User interface and software technology
The future of virtual reality: head mounted displays versus spatially immersive displays (panel)
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
PingPongPlus: augmentation and transformation of athletic interpersonal interaction
CHI 98 Cconference Summary on Human Factors in Computing Systems
Collaborative gaming in augmented reality
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Proceedings of the 5th international conference on Intelligent user interfaces
A video-based augmented reality golf simulator
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
ARQuake: the outdoor augmented reality gaming system
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
The augurscope: a mixed reality interface for outdoors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Backseat gaming: expolaration of mobile properties for fun
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
3-D live: real time interaction for mixed reality
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Citywide: Supporting Interactive Digital Experiences Across Physical Space
Personal and Ubiquitous Computing
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
Personal and Ubiquitous Computing
First Person Indoor/Outdoor Augmented Reality Application: ARQuake
Personal and Ubiquitous Computing
Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
The studierstube augmented reality project
Presence: Teleoperators and Virtual Environments
Exertion interfaces: sports over a distance for social bonding and fun
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Where on-line meets on the streets: experiences with mobile mixed reality games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards virtual reality for the masses: 10 years of research at Disney's VR studio
EGVE '03 Proceedings of the workshop on Virtual environments 2003
The virtual showcase as a new platform for augmented reality digital storytelling
EGVE '03 Proceedings of the workshop on Virtual environments 2003
HYPERPRESENCE - AN APPLICATION ENVIRONMENT FOR CONTROL OF MULTI-USER AGENTS IN MIXED REALITY SPACES
ANSS '03 Proceedings of the 36th annual symposium on Simulation
AR2 Hockey: A Case Study of Collaborative Augmented Reality
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
Stochasticks: Augmenting the Billiards Experience with Probabilistic Vision and Wearable Computers
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
ARQuake: An Outdoor/Indoor Augmented Reality First Person Application
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Table-Top Spatially-Augmented Reality: Bringing Physical Models to Life with Projected Imagery
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Personalized Augmented Reality Touring of Archaeological Sites with Wearable and Mobile Computers
ISWC '02 Proceedings of the 6th IEEE International Symposium on Wearable Computers
Tinmith-evo5 -- An Architecture for Supporting Mobile Augmented Reality Environments
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
Finger Tracking for Interaction in Augmented Environments
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
HyperReal: a hypermedia model for mixed reality
Proceedings of the fourteenth ACM conference on Hypertext and hypermedia
Herding Sheep: Live System Development for Distributed Augmented Reality
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Augmented Reality Kanji Learning
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
BLADESHIPS: An Interactive Attraction in Mixed Reality
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
User Interaction in Mixed Reality Interactive Storytelling
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
ICEC '03 Proceedings of the second international conference on Entertainment computing
Six in the city: introducing Real Tournament - a mobile IPv6 based context-aware multiplayer game
NetGames '03 Proceedings of the 2nd workshop on Network and system support for games
NetGames '03 Proceedings of the 2nd workshop on Network and system support for games
Augmenting the science centre and museum experience
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Personal and Ubiquitous Computing
Read-It: five-to-seven-year-old children learn to read in a tabletop environment
Proceedings of the 2004 conference on Interaction design and children: building a community
Designing an augmented reality board game with children: the battleboard 3D experience
Proceedings of the 2004 conference on Interaction design and children: building a community
Contextual information access and storytelling in mixed reality using hypermedia
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
DART: a toolkit for rapid design exploration of augmented reality experiences
Proceedings of the 17th annual ACM symposium on User interface software and technology
Agents That Talk And Hit Back: Animated Agents in Augmented Reality
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Superimposing Pictorial Artwork with Projected Imagery
IEEE MultiMedia
Bridging the physical and digital in pervasive gaming
Communications of the ACM - The disappearing computer
Location-aware visualization of VRML models in GPS-based mobile guides
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
Martial arts in artificial reality
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Magic land: live 3D human capture mixed reality interactive system
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Magic cubes for social and physical family entertainment
CHI '05 Extended Abstracts on Human Factors in Computing Systems
A rapid prototyping software infrastructure for user interfaces in ubiquitous augmented reality
Personal and Ubiquitous Computing
Compelling experiences in mixed reality interactive storytelling
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Free viewpoint video synthesis and presentation of sporting events for mixed reality entertainment
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Augmented Reality Chinese Checkers
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
The need for real time consistency management in P2P mobile gaming environments
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
AR-bowling: immersive and realistic game play in real environments using augmented reality
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
CamBall: augmented networked table tennis played with real rackets
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Foot-based mobile interaction with games
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Jumanji Singapore: an interactive 3D board game turning hollywood fantasy into reality
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
ARTag, a Fiducial Marker System Using Digital Techniques
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2 - Volume 02
Pervasive games: bringing computer entertainment back to the real world
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Outdoor augmented reality gaming on five dollars a day
AUIC '05 Proceedings of the Sixth Australasian conference on User interface - Volume 40
Spatial Augmented Reality: Merging Real and Virtual Worlds
Spatial Augmented Reality: Merging Real and Virtual Worlds
Artistic reality: fast brush stroke stylization for augmented reality
Proceedings of the ACM symposium on Virtual reality software and technology
The Art of Nurturing Citizen Scientists through Mixed Reality
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
AR Karaoke: Acting in Your Favorite Scenes
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Butterfly Effect: An Augmented Reality Puzzle Game
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
pOwerball: the design of a novel mixed-reality game for children with mixed abilities
Proceedings of the 2005 conference on Interaction design and children
Augmented Coliseum: An Augmented Game Environment with Small Vehicles
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
CHI '06 Extended Abstracts on Human Factors in Computing Systems
ART: augmented reality table for interactive trading card game
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Evaluation of user satisfaction and learnability for outdoor augmented reality gaming
AUIC '06 Proceedings of the 7th Australasian User interface conference - Volume 50
Tankwar: AR games at GenCon Indy 2005
Proceedings of the 2005 international conference on Augmented tele-existence
Exploring spatial narratives and mixed reality experiences in Oakland Cemetery
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Development of an automatic pool trainer
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
MonkeyBridge: autonomous agents in augmented reality games
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
SCORPIODROME: an exploration in mixed reality social gaming for children
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
ARMS: a trading card game using AR technology
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Through the looking glass: you can play against your own reflection
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Kick-real, a mobile mixed reality game
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Initial lessons from AR Façade, an interactive augmented reality drama
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
ACM SIGGRAPH 2006 Emerging technologies
ACM SIGGRAPH 2006 Sketches
The invisible train: a collaborative handheld augmented reality demonstrator
SIGGRAPH '04 ACM SIGGRAPH 2004 Emerging technologies
Toolkit for user-created augmented reality games
MUM '06 Proceedings of the 5th international conference on Mobile and ubiquitous multimedia
Multi-User Networked Interactive Augmented Reality Card Game
CW '06 Proceedings of the 2006 International Conference on Cyberworlds
Meeting technology challenges of pervasive augmented reality games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Presence and engagement in an interactive drama
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Backseat gaming: augmented reality with speed
ACM SIGGRAPH 2002 conference abstracts and applications
Optical Versus Video See-Through Head-Mounted Displays in Medical Visualization
Presence: Teleoperators and Virtual Environments
Building a table tennis game for three players
Proceedings of the international conference on Advances in computer entertainment technology
Remote augmented reality for multiple players over network
Proceedings of the international conference on Advances in computer entertainment technology
CoGAME: manipulation using a handheld projector
ACM SIGGRAPH 2007 emerging technologies
AR façade: an augmented reality interactve drama
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Evaluating a distributed physical leisure game for three players
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Evaluating a conversation-centered interactive drama
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
Developing an augmented reality racing game
Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
Learning metaphor through mixed-reality game design and game play
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
TimeWarp: interactive time travel with a mobile mixed reality game
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Mastermind: an augment reality approach: [porting a legacy game to new interaction paradigms]
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Mobility and social interaction as core gameplay elements in multi-player augmented reality
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
IncreTable, a mixed reality tabletop game experience
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Ninja on a Plane: Automatic Discovery of Physical Planes for Augmented Reality Using Visual SLAM
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Experiences with Handheld Augmented Reality
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Face-to-Face Tabletop Remote Collaboration in Mixed Reality
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
What Wearable Augmented Reality Can Do for You
IEEE Pervasive Computing
IEEE Pervasive Computing
ARWeather — An Augmented Reality Weather ystem
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Communicative behaviors and flow experience in tabletop gaming
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Rundle Lantern in miniature: simulating large scale non-planar displays
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
The future of entertainment: how play and engaging experience can contribute to the society
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Shader lamps: animating real objects with image-based illumination
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
There's a world outside your TV: exploring interactions beyond the physical TV screen
Proceedings of the 11th european conference on Interactive TV and video
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Designing mobile augmented reality
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
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Visual mixed and augmented realities have historically been applied to the gaming application domain. This article provides a survey of visual mixed and augmented reality gaming in both the academic and commercial contexts. There is an exploration of both indoor and outdoor mixed and augmented reality gaming. The different games are presented via the three major display technologies: head-mounted display, handheld display, and spatial immersive display. A number of academic mixed and augmented reality research projects are described that provide an overview of the current state of the art. A set of example commercial games are also examined to provide the context for the state of the games on the market.