ARQuake: An Outdoor/Indoor Augmented Reality First Person Application
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
ISWC '01 Proceedings of the 5th IEEE International Symposium on Wearable Computers
Integrating Virtual and Augmented Realities in an Outdoor Application
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
The Cloak of Invisibility: Challenges and Applications
IEEE Pervasive Computing
Jeu et Réalité Mixte: retours d'expérience
IHM '02 Proceedings of the 14th French-speaking conference on Human-computer interaction (Conférence Francophone sur l'Interaction Homme-Machine)
ISICT '03 Proceedings of the 1st international symposium on Information and communication technologies
Six in the city: introducing Real Tournament - a mobile IPv6 based context-aware multiplayer game
NetGames '03 Proceedings of the 2nd workshop on Network and system support for games
Contextual information access and storytelling in mixed reality using hypermedia
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Agents That Talk And Hit Back: Animated Agents in Augmented Reality
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Bridging the physical and digital in pervasive gaming
Communications of the ACM - The disappearing computer
Life on the edge: supporting collaboration in location-based experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Compelling experiences in mixed reality interactive storytelling
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Pervasive games: bringing computer entertainment back to the real world
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
An Infrastructure for Realizing Custom-Tailored Augmented Reality User Interfaces
IEEE Transactions on Visualization and Computer Graphics
The multimedia challenges raised by pervasive games
Proceedings of the 13th annual ACM international conference on Multimedia
UbiMob '05 Proceedings of the 2nd French-speaking conference on Mobility and ubiquity computing
The Synthetic Character Ritchie: First Steps Towards a Virtual Companion for Mixed Reality
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Butterfly Effect: An Augmented Reality Puzzle Game
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Exploring augmented reality visualizations
Proceedings of the working conference on Advanced visual interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
User experiences with mobile phone camera game interfaces
MUM '05 Proceedings of the 4th international conference on Mobile and ubiquitous multimedia
A Multiresolution Terrain Model for Efficient Visualization Query Processing
IEEE Transactions on Knowledge and Data Engineering
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2005
MonkeyBridge: autonomous agents in augmented reality games
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Game space design foundations for trans-reality games
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Meeting technology challenges of pervasive augmented reality games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Ototonari: mobile ad hoc pervasive game that develops a regional difference
Proceedings of the 2006 international conference on Game research and development
Visuo-haptic collaborative augmented reality ping-pong
Proceedings of the international conference on Advances in computer entertainment technology
Bringing context into play: supporting game interaction through real-time context acquisition
Proceedings of the 2007 workshop on Multimodal interfaces in semantic interaction
Developing an augmented reality racing game
Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
TimeWarp: interactive time travel with a mobile mixed reality game
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
The magic lens box: simplifying the development of mixed reality games
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Test-Bed for Multimodal Games on Mobile Devices
Proceedings of the 2nd International Conference on Fun and Games
Guidelines for designing augmented reality games
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Location-based storytelling in the urban environment
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
SoundPark: Towards Highly Collaborative Game Support in a Ubiquitous Computing Architecture
DAIS '09 Proceedings of the 9th IFIP WG 6.1 International Conference on Distributed Applications and Interoperable Systems
The Second Life of urban planning? Using NeoGeography tools for community engagement
Journal of Location Based Services - NeoGeography
Computer Supported Collaborative Design Using Augmented Reality
SOCINFO '09 Proceedings of the 2009 International Workshop on Social Informatics
Augmented galaga on mobile devices
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Using presence to evaluate an augmented reality location aware game
Personal and Ubiquitous Computing
International Journal of Computer Games Technology
Lessons from touring a location-based experience
Pervasive'11 Proceedings of the 9th international conference on Pervasive computing
Locating experience: touring a pervasive performance
Personal and Ubiquitous Computing
Telepresence techniques for controlling avatar motion in first person games
INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
Proceedings of the Twelfth Workshop on Mobile Computing Systems & Applications
Hitchers: designing for cellular positioning
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
A survey of visual, mixed, and augmented reality gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
A component-based authoring environment for creating multimedia-rich mixed reality
EGMM'04 Proceedings of the Seventh Eurographics conference on Multimedia
A cloud-based serious games framework for obesity
Proceedings of the 1st ACM multimedia international workshop on Cloud-based multimedia applications and services for e-health
fAARS: a platform for location-aware trans-reality games
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
Imaginary reality gaming: ball games without a ball
Proceedings of the 26th annual ACM symposium on User interface software and technology
Mime: compact, low power 3D gesture sensing for interaction with head mounted displays
Proceedings of the 26th annual ACM symposium on User interface software and technology
Enhancing site-specific theatre experience with remote partners in sleep no more
Proceedings of the 2013 ACM international workshop on Immersive media experiences
Evaluating the impact of a cloud-based serious game on obese people
Computers in Human Behavior
Freegaming: Mobile, collaborative, adaptive and augmented exergaming
Mobile Information Systems
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