Location-based storytelling in the urban environment

  • Authors:
  • Jeni Paay;Jesper Kjeldskov;Anders Christensen;Andreas Ibsen;Dan Jensen;Glen Nielsen;René Vutborg

  • Affiliations:
  • CSIRO ICT Centre, Marsfield, NSW, Australia and Aalborg University, Aalborg E, Denmark;CSIRO ICT Centre, Marsfield, NSW, Australia and Aalborg University, Aalborg E, Denmark;Aalborg University, Aalborg E, Denmark;Aalborg University, Aalborg E, Denmark;Aalborg University, Aalborg E, Denmark;Aalborg University, Aalborg E, Denmark;Aalborg University, Aalborg E, Denmark

  • Venue:
  • Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
  • Year:
  • 2008

Quantified Score

Hi-index 0.00

Visualization

Abstract

Reality is everywhere. It is right there in our face when we wake up and it continues to sneak up on us throughout our day, in the car, in our offices, and at the dinner table. In recent years it has even invaded our TVs through eternal news streams and endlessly boring reality TV shows. However, people cannot live by reality alone. In fact, we spend quite a lot off effort on escaping reality. We daydream and immerse ourselves in imaginary worlds and stories. We immerse ourselves in fiction. Inspired by this view, we report on our research into the design and user experience of a new genre of mobile location-based services, which uses peoples' physical surroundings as a backdrop for storytelling as they move around an urban environment. We present a prototype system developed to explore the user experience of location-based interactive stories, and the use of interaction designs aimed at blurring the boundary between reality and fiction. Based on qualitative data from a series of field trials, we discuss potentials and challenges for this class of location-based services.