interactions
Technology probes: inspiring design for and with families
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
IM here: public instant messaging on large, shared displays for workgroup interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Urban probes: encountering our emerging urban atmospheres
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sashay: designing for wonderment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Communications of the ACM
Usability evaluation considered harmful (some of the time)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Location-based storytelling in the urban environment
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Requirements and design space for interactive public displays
Proceedings of the international conference on Multimedia
Thanks and tweets: comparing two public displays
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Post-it note art: evaluating public creativity at a user generated art installation
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
IEEE MultiMedia
Digital art: evaluation, appreciation, critique (invited SIG)
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Exquisite Corpse 2.0: qualitative analysis of a community-based fiction project
Proceedings of the Designing Interactive Systems Conference
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Innovations in HCI tend to rely on exploring new technologies and novel forms of interaction. For decades artists such as Jenny Holzer have sought to provoke the public with art installations by repurposing public displays and exploring ambiguous messaging. Gaver argues that ambiguity can be intriguing, mysterious, and delightful, something that engages users and allows them to explore, discover, and interpret situations for themselves. In this paper we describe MStoryG, a public digital art installation that employs a decontextualized and repurposed airport split-flap display to support collaborative storytelling. In order to explore whether ambiguity attracts the glances of passersby and through curiosity invites interaction we devised a high fidelity software prototype that facilitated rapid deployment of experiments at two different locations. In addition to evaluating user engagement with the installation we define guidelines for others seeking to repurpose familiar objects in order to attract and engage passersby.