Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
The Long Tail: Why the Future of Business Is Selling Less of More
The Long Tail: Why the Future of Business Is Selling Less of More
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
THE WAY I SEE IT: Signifiers, not affordances
interactions - Designing games: why and how
Performing perception—staging aesthetics of interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Ambiguity in design: an airport split-flap display storytelling installation
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Fostering ambiguity: decontextualizing and repurposing a familiar public display
Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI
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As computing increasingly deals with our lived experiences in complex social ecologies such as urban and public environments, designers are challenged with new methods and ways of appropriating computation and experience around public creativity. Public creativity deals with interactions in public interactive installations that are not task-based queries of information but social constructions of user generated and collaborative content. In this paper, we present an analytic framework to evaluate such interactions in public installations. We then present a study where we designed, installed and evaluated a user generated art installation through the lens of this framework.