Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
The computer reaches out: the historical continuity of interface design
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computers as theatre
Awareness and coordination in shared workspaces
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Cybertext: perspectives on ergodic literature
Cybertext: perspectives on ergodic literature
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Slow Technology – Designing for Reflection
Personal and Ubiquitous Computing
Understanding experience in interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A manifesto for the performative development of ubiquitous media
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Towards people based movement interaction and kinaesthetic interaction experiences
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
The Frame of the Game: Blurring the Boundary between Fiction and Reality in Mobile Experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
On "Technomethodologyn";: foundational relationships between ethnomethodology and system design
Human-Computer Interaction
Seeking a foundation for context-aware computing
Human-Computer Interaction
The Panopticon and the Performance Arena: HCI Reaches within
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Dramaturgies of PLACE: evaluation, embodiment and performance in PLACE-Hampi
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Street fighter IV: braggadocio off and on-line
Proceedings of the 2010 ACM conference on Computer supported cooperative work
CO2nfession: engaging with values through urban conversations
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Designing urban media façades: cases and challenges
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing intergenerational play via enactive interaction, competition and acceleration
Personal and Ubiquitous Computing
Designing for performative interactions in public spaces
Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
Engaging spect-actors with multimodal digital puppetry
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
The Panopticon reaches within: how digital technology turns us inside out
Identity in the Information Society
Starcraft from the stands: understanding the game spectator
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing for perceptual crossing to improve user involvement
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Performative interaction in public space
CHI '11 Extended Abstracts on Human Factors in Computing Systems
The curse of the where-rabbit: research through design of auditory trajectories
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Unpacking social interaction that make us adore: on the aesthetics of mobile phones as fashion items
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Understanding the dynamics of engaging interaction in public spaces
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Post-it note art: evaluating public creativity at a user generated art installation
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Paper mechanisms for sonic interaction
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Using social networks for multicultural creative collaboration
Proceedings of the 4th international conference on Intercultural Collaboration
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual spectating: hearing beyond the video arcade
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Embodied narratives: a performative co-design technique
Proceedings of the Designing Interactive Systems Conference
Designing performative interactions in public spaces
Proceedings of the Designing Interactive Systems Conference
Squaring the circle: how framing influences user behavior around a seamless cylindrical display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing for perceptual crossing: designing and comparing three behaviors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An interaction vocabulary. describing the how of interaction.
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Performative experience design
CHI '13 Extended Abstracts on Human Factors in Computing Systems
StrikeAPose: revealing mid-air gestures on public displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring relationships between interaction attributes and experience
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
An empirical study on the user's context in mobile videoconferencing devices
Proceedings of the 25ième conférence francophone on l'Interaction Homme-Machine
Breaching barriers to collaboration in public spaces
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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In interaction design for experience-oriented uses of technology, a central facet of aesthetics of interaction is rooted in the user's experience of herself “performing her perception.” By drawing on performance (theater) theory, phenomenology and sociology and with references to recent HCI-work on the relation between the system and the performer/user and the spectator's relation to this dynamic, we show how the user is simultaneously operator, performer and spectator when interacting. By engaging with the system, she continuously acts out these three roles and her awareness of them is crucial in her experience. We argue that this 3-in-1 is always already shaping the user's understanding and perception of her interaction as it is staged through her experience of the object's form and expression. Through examples ranging from everyday technologies utilizing performances of interaction to spatial contemporary artworks, digital as well as analogue, we address the notion of the performative spectator and the spectating performer. We demonstrate how perception is also performative and how focus on this aspect seems to be crucial when designing experience-oriented products, systems and services.