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ACM Transactions on Computer-Human Interaction (TOCHI)
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Designing meaningful play within the psycho-social context of older adults
Proceedings of the 3rd International Conference on Fun and Games
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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CHI '12 Extended Abstracts on Human Factors in Computing Systems
ExerLink: enabling pervasive social exergames with heterogeneous exercise devices
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Co-creating games through intergenerational design workshops
Proceedings of the Designing Interactive Systems Conference
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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We report on the design process and the design rationales of a physical mini-game, to be played by seniors and youngsters. First, we explain that we seek enactive interaction, rather than physical action. Next, we elaborate on how competition correlates with social interaction, relying on FIRO theory. Then, we analyze how the sensor technology within the WiiMote affords acceleration. Via an evaluation of existing physical mini-games, seniors and youngsters empirically verify these three design rationales on enactive interaction, competition and acceleration. We conclude that these rationales result in ease-of-use, equality-in-ease-of-use and visibility-of-player-action, which in turn stimulate competition and consequently intergenerational play. Finally, we present the design and user evaluation of our physical mini-game, designed in accordance with these rationales.