Computer games for the elderly
CQL '90 Proceedings of the conference on Computers and the quality of life
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
Curball--A Prototype Tangible Game for Inter-Generational Play
WETICE '06 Proceedings of the 15th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises
Digital game design for elderly users
Future Play '07 Proceedings of the 2007 conference on Future Play
Designing physical and social intergenerational family entertainment
Interacting with Computers
Designing intergenerational play via enactive interaction, competition and acceleration
Personal and Ubiquitous Computing
Parental acceptance of digital game-based learning
Computers & Education
Let's play: understanding the role and meaning of digital games in the lives of older adults
Proceedings of the International Conference on the Foundations of Digital Games
Designing tablet-based games for seniors: the example of CogniPlay, a cognitive gaming platform
Proceedings of the 4th International Conference on Fun and Games
Proceedings of the 4th Mexican Conference on Human-Computer Interaction
Hi-index | 0.00 |
In this paper we report on a qualitative study, investigating the meaning of digital games in the lives of older adults. Using a combination of semi-structured interviews and observations (n=35) we research the meaning of digital games from a lifespan perspective, and explore the specific role of playing digital games in a social setting. We conclude that the meaning of these games is derived from the extent to which games are perceived to 1) foster connectedness, 2) cultivate oneself and others, and 3) contribute to society. Finally, we use these findings to formulate design guidelines to facilitate digital gaming experiences that are meaningful with regards to the psychosocial context of this specific demographic.