Sun Seeking: Interactive Story-Reading Through Different Media
Proceedings of the 2007 conference on Artificial Intelligence in Education: Building Technology Rich Learning Contexts That Work
Designing meaningful play within the psycho-social context of older adults
Proceedings of the 3rd International Conference on Fun and Games
Designing intergenerational play via enactive interaction, competition and acceleration
Personal and Ubiquitous Computing
Towards a pattern language approach to sharing experiences in healthcare technology evaluations
USAB'10 Proceedings of the 6th international conference on HCI in work and learning, life and leisure: workgroup human-computer interaction and usability engineering
An adaptable card game for older users
Proceedings of the 4th International Conference on PErvasive Technologies Related to Assistive Environments
ExerLink: enabling pervasive social exergames with heterogeneous exercise devices
Proceedings of the 10th international conference on Mobile systems, applications, and services
Co-creating games through intergenerational design workshops
Proceedings of the Designing Interactive Systems Conference
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Older people have been the focus of research for ubiquitous computing applications. While many of these are understandably focused on health and aging in place issues, there is also considerable opportunity to support more playful aspects of life as an older person. We report here on a prototype collaborative game that can be played between an older person and a child. The game is based on a bowling game and makes use of tangible devices, sensors and augmented reality components. We report on the iterative development of this inter-generational play prototype and initial user feedback.