Designing for dynamic diversity: interfaces for older people
Proceedings of the fifth international ACM conference on Assistive technologies
Video games and education: (Education in the Face of a “Parallel School”)
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Computers in Entertainment (CIE) - First anniversary issue
A Social and Physical Inter-Generational Computer Game for the Elderly and Children: Age Invaders
ISWC '05 Proceedings of the Ninth IEEE International Symposium on Wearable Computers
A Study on the Application of DVE to a Mental Support System for the Aged Segregated from Family
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Believable interaction with a quasi-tangible tabletop interface: Research Articles
Computer Animation and Virtual Worlds
Curball--A Prototype Tangible Game for Inter-Generational Play
WETICE '06 Proceedings of the 15th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises
u-Table: a tabletop interface for multiple users
ICCSA'06 Proceedings of the 6th international conference on Computational Science and Its Applications - Volume Part I
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Providing natural human-computer interaction has became one of the major issues as computer usage became popular. Starting from computer familiar users, consideration for non-familiar users including elderly and impaired users gets more attention recently. In this paper, a few approaches to provide natural interface for elderly people are summarized with a couple of experimental results. Our goal is to devise an immersive interface which is a platform providing the motion context. The interface is focused on edutainment contents, based on the observation that computer games for elderly people can be utilized as a tool not only for enjoying themselves but also for improving their health and quality of lives. In this paper, our approaches to use a tabletop interface, u-Table, and its corresponding natural gestures as a user interface for playing games are summarized. Since a table is a good place for people to get together, talk to each other and share their experiences, a tabletop interface can be served as a tool for playing games of cooperation, conversation and sharing. It was demonstrated that its users had better experiences with u-Table comparing to a mouse, a keyboard and a monitor.