PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
False prophets: exploring hybrid board/video games
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Tangible viewpoints: a physical approach to multimedia stories
Proceedings of the tenth ACM international conference on Multimedia
Schminky: The design of a café based digital experience
Personal and Ubiquitous Computing
Emerging frameworks for tangible user interfaces
IBM Systems Journal
A Model to Support the Design of Multiplayer Games
Presence: Teleoperators and Virtual Environments
From information design to experience design: smart artefacts and the disappearing computer
interactions - Ambient intelligence: exploring our living environment
Proceedings of the 13th annual ACM international conference on Multimedia
JamSpace: a networked real-time collaborative music environment
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Social and physical interactive paradigms for mixed-reality entertainment
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
JamSpace: designing a collaborative networked music space for novices
NIME '06 Proceedings of the 2006 conference on New interfaces for musical expression
A component based architecture for distributed, pervasive gaming applications
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Pervasive game flow: understanding player enjoyment in pervasive gaming
Computers in Entertainment (CIE) - Interactive entertainment
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
People, places, and play: player experience in a socio-spatial context
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Keeping up appearances: interpretation of tangible artifact design
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games
BragFish: exploring physical and social interaction in co-located handheld augmented reality games
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Hanmadang: entertainment systems for massive face-to-face interaction
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Design influence on social play in distributed exertion games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shared-screen social gaming with portable devices
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Encouraging collaboration in hybrid therapy games for autistic children
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Hi-index | 0.00 |
In this paper, means of enriching computer entertainment experiences by emphasizing physical and social game elements are discussed. A conceptual framework in which the relations between the virtual, the physical, and the social domains are modeled is presented. Interfaces that mediate between the domains are discussed along with a complementary software architecture that helps developing hybrid computer games. Finally, sample games that follow the approach of physical and social augmentation are presented.