Wordster: collaborative versus competitive gaming using interactive public displays and mobile phones

  • Authors:
  • Petri Luojus;Jarkko Koskela;Kimmo Ollila;Saku-Matti Mäki;Raffi Kulpa-Bogossia;Tommi Heikkinen;Timo Ojala

  • Affiliations:
  • University of Oulu, Finland;University of Oulu, Finland;University of Oulu, Finland;University of Oulu, Finland;University of Oulu, Finland;University of Oulu, Finland;University of Oulu, Finland

  • Venue:
  • Proceedings of the 2nd ACM International Symposium on Pervasive Displays
  • Year:
  • 2013

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Abstract

We report the design, implementation and evaluation of Wordster, a word finding game played with public displays and mobile phones. The study shows how collaborative gaming in the single player mode enhances social interaction via co-location and spectator view. The usability and playability of the mobile multiplayer mode targeted for competitive gaming between players and realized by coupling a public display and a personal mobile phone into a distributed interface were found good in a controlled user evaluation. However, the adoption of the mobile multiplayer mode in an uncontrolled evaluation "in the wild" was poor, challenging the findings of the controlled user evaluation.