Combining web, mobile phones and public displays in large-scale: manhattan story mashup

  • Authors:
  • Ville H. Tuulos;Jürgen Scheible;Heli Nyholm

  • Affiliations:
  • Helsinki Institute for Information Technology;University of Art and Design Helsinki;Nokia Research Center

  • Venue:
  • PERVASIVE'07 Proceedings of the 5th international conference on Pervasive computing
  • Year:
  • 2007

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Abstract

We present a large-scale pervasive game called Manhattan Story Mashup that combines the Web, camera phones, and a large public display. The game introduces a new form of interactive storytelling which lets an unlimited number of players author stories in the Web while a large number of players illustrate the stories with camera phones. This paper presents the first deployment of the game and a detailed analysis of its quantitative and qualitative results. We present details on the game implementation and game set up including practical lessons learnt about this large-scale experiment involving over 300 players in total. The analysis shows how the game succeeds in fostering players' creativity by exploiting ambiguity and how the players were engaged in a fast-paced competition which resulted in 115 stories and 3142 photos in 1.5 hours.