Proceedings of the 17th annual ACM symposium on User interface software and technology
Proactive displays: Supporting awareness in fluid social environments
ACM Transactions on Computer-Human Interaction (TOCHI)
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lessons learned: game design for large public displays
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Pervasive '08 Proceedings of the 6th International Conference on Pervasive Computing
Supporting community in third places with situated social software
Proceedings of the fourth international conference on Communities and technologies
Display Blindness: The Effect of Expectations on Attention towards Digital Signage
Pervasive '09 Proceedings of the 7th International Conference on Pervasive Computing
Designing Interaction for Local Communications: An Urban Screen Study
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Social interaction around a rural community photo display
International Journal of Human-Computer Studies
Worlds of information: designing for engagement at a public multi-touch display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Combining web, mobile phones and public displays in large-scale: manhattan story mashup
PERVASIVE'07 Proceedings of the 5th international conference on Pervasive computing
Situated public news and reminder displays
AmI'07 Proceedings of the 2007 European conference on Ambient intelligence
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding the dynamics of engaging interaction in public spaces
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Digifieds: insights into deploying digital public notice areas in the wild
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia
FunSquare: first experiences with autopoiesic content
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia
Looking glass: a field study on noticing interactivity of a shop window
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 2012 International Symposium on Pervasive Displays
The role of context in media architecture
Proceedings of the 2012 International Symposium on Pervasive Displays
Mapping interaction onto media façades
Proceedings of the 2012 International Symposium on Pervasive Displays
People, content, location: sweet spotting urban screens for situated engagement
Proceedings of the Designing Interactive Systems Conference
Pervasive'12 Proceedings of the 10th international conference on Pervasive Computing
Designing "interacting places" for a student community using a communicative ecology approach
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
Exploring the effect of spatial layout on mediated urban interactions
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Clearing the virtual window: connecting two locations with interactive public displays
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
OpenWindow: citizen-controlled content on public displays
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Street infographics: raising awareness of local issues through a situated urban visualization
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Reinforcing co-located communication practices through interactive public displays
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
SOFTec 2013: second workshop on computer mediated social offline interactions
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
A pervasive game to promote social offline interaction
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
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In their influential book "Public space" Carr et al. describe essential human needs that public spaces fulfill: (1) passive engagement with the environment, where we observe what others are doing; (2) active engagement through intellectual challenges posed by the space, or through engagement with the people in it; and (3) excitement of novel discoveries within the space. An often underused resource in public spaces -- public displays -- can be used to stimulate these needs. In this paper we argue for a new research direction that explores how public displays can stimulate such essential needs in public spaces. We describe and conceptualize related processes that occur around public displays, based on in-depth observations of people interacting with a publicly fielded display application in a city center. Our conceptualization is meant to lay the foundations for designing engaging public display systems that stimulate PACD, and for supporting the analysis of existing deployments.