Multimedia fliers: information sharing with digital community bulletin boards
Communities and technologies
IM here: public instant messaging on large, shared displays for workgroup interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 17th annual ACM symposium on User interface software and technology
Public Ubiquitous Computing Systems: Lessons from the e-Campus Display Deployments
IEEE Pervasive Computing
Extending large-scale event participation with user-created mobile media on a public display
Proceedings of the 6th international conference on Mobile and ubiquitous multimedia
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Instant Places: Using Bluetooth for Situated Interaction in Public Displays
IEEE Pervasive Computing
Pervasive '08 Proceedings of the 6th International Conference on Pervasive Computing
Proceedings of the First International Conference on Internet Multimedia Computing and Service
Student socialization in the age of facebook
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UBI-Hotspot 1.0: Large-Scale Long-Term Deployment of Interactive Public Displays in a City Center
ICIW '10 Proceedings of the 2010 Fifth International Conference on Internet and Web Applications and Services
Enhancing interactive public displays with social networking services
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
Designing shared public display networks: implications from today's paper-based notice areas
Pervasive'11 Proceedings of the 9th international conference on Pervasive computing
Reflections on the long-term use of an experimental digital signage system
Proceedings of the 13th international conference on Ubiquitous computing
Understanding the dynamics of engaging interaction in public spaces
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Digifieds: insights into deploying digital public notice areas in the wild
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia
FunSquare: first experiences with autopoiesic content
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia
Engaging new digital locals with interactive urban screens to collaboratively improve the city
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Fostering off-line interactions through local ubicomp systems: the case of urban development
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Designing "interacting places" for a student community using a communicative ecology approach
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Proceedings of the 4th Media Architecture Biennale Conference: Participation
Agora2.0: enhancing civic participation through a public display
Proceedings of the 6th International Conference on Communities and Technologies
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
Social networked displays: integrating networked public displays with social media
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
Reinforcing co-located communication practices through interactive public displays
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
Hi-index | 0.00 |
The proliferation of public displays, along with ubiquitous wireless communication and sensing technology, has made it possible to create a novel public communication medium: open networked pervasive displays would allow citizens to provide their own content, appropriate close-by displays, and increase their own awareness of a display's surroundings and its local communities. We envision that such displays can create interacting places, i. e., public spaces that promote community interaction and place awareness. In this paper we describe our Interacting Places Framework (IPF), a conceptual framework for designing applications in this novel research space that we developed based on four distinct public display studies. Our IPF focuses on 4 elements: 1) content providers, i. e., entities that will supply content; 2) content viewers, i. e., people who are addressed by the content; 3) communication channels that deliver the content and range from inclusive, i. e., open-for-everyone, to exclusive, i. e., closed-group channels; and 4) an awareness diffusion layer that describes how community awareness building happens both explicitly, i. e., through content tailored towards a specific audience, and implicitly, by observing output for other people.