Design for network communities
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Diffusing information in organizational settings: learning from experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social coordination around a situated display appliance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UniCast, OutCast & GroupCast: Three Steps Toward Ubiquitous, Peripheral Displays
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
SPAM on the menu: the practical use of remote messaging in community care
CUU '03 Proceedings of the 2003 conference on Universal usability
Multimedia fliers: information sharing with digital community bulletin boards
Communities and technologies
Exploring bluetooth based mobile phone interaction with the hermes photo display
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Café life in the digital age: augmenting information flow in a café-work-entertainment space
CHI '06 Extended Abstracts on Human Factors in Computing Systems
The iterative design and study of a large display for shared and sociable spaces
DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
Public Ubiquitous Computing Systems: Lessons from the e-Campus Display Deployments
IEEE Pervasive Computing
Proactive displays: Supporting awareness in fluid social environments
ACM Transactions on Computer-Human Interaction (TOCHI)
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
"Narrowcast yourself": designing for community storytelling in a rural Indian context
Proceedings of the 7th ACM conference on Designing interactive systems
Pervasive '08 Proceedings of the 6th International Conference on Pervasive Computing
Supporting community in third places with situated social software
Proceedings of the fourth international conference on Communities and technologies
Display Blindness: The Effect of Expectations on Attention towards Digital Signage
Pervasive '09 Proceedings of the 7th International Conference on Pervasive Computing
Designing Interaction for Local Communications: An Urban Screen Study
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Social interaction around a rural community photo display
International Journal of Human-Computer Studies
UBI-Hotspot 1.0: Large-Scale Long-Term Deployment of Interactive Public Displays in a City Center
ICIW '10 Proceedings of the 2010 Fifth International Conference on Internet and Web Applications and Services
Creating a rural community display with local engagement
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Thanks and tweets: comparing two public displays
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Designing shared public display networks: implications from today's paper-based notice areas
Pervasive'11 Proceedings of the 9th international conference on Pervasive computing
Making the link-providing mobile media for novice communities in the developing world
International Journal of Human-Computer Studies
Reflections on the long-term use of an experimental digital signage system
Proceedings of the 13th international conference on Ubiquitous computing
Digifieds: insights into deploying digital public notice areas in the wild
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia
FunSquare: first experiences with autopoiesic content
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia
UBI challenge: research coopetition on real-world urban computing
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia
Engaging new digital locals with interactive urban screens to collaboratively improve the city
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Proceedings of the 2012 International Symposium on Pervasive Displays
Beyond interaction: tools and practices for situated publication in display networks
Proceedings of the 2012 International Symposium on Pervasive Displays
People, content, location: sweet spotting urban screens for situated engagement
Proceedings of the Designing Interactive Systems Conference
Designing "interacting places" for a student community using a communicative ecology approach
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Proceedings of the 4th Media Architecture Biennale Conference: Participation
Leaving the wild: lessons from community technology handovers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction techniques for creating and exchanging content with public displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
2nd International UBI Challenge 2013
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
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The proliferation of digital signage systems has prompted a wealth of research that attempts to use public displays for more than just advertisement or transport schedules, such as their use for supporting communities. However, deploying and maintaining display systems “in the wild” that can support communities is challenging. Based on the authors’ experiences in designing and fielding a diverse range of community-supporting public display deployments, we identify a large set of challenges and issues that researchers working in this area are likely to encounter. Grouping them into five distinct layers -- (1) hardware, (2) system architecture, (3) content, (4) system interaction, and (5) community interaction design -- we draw up the P-LAYERS framework to enable a more systematic appreciation of the diverse range of issues associated with the development, the deployment, and the maintenance of such systems. Using three of our own deployments as illustrative examples, we will describe both our experiences within each individual layer, as well as point out interactions between the layers. We believe our framework provides a valuable aid for researchers looking to work in this space, alerting them to the issues they are likely to encounter during their deployments, and help them plan accordingly.