Realizing a video environment: EuroPARC's RAVE system
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ambientROOM: integrating ambient media with architectural space
CHI 98 Cconference Summary on Human Factors in Computing Systems
People presence or room activity supporting peripheral awareness over distance
CHI 98 Cconference Summary on Human Factors in Computing Systems
Social, individual and technological issues for groupware calendar systems
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Social translucence: an approach to designing systems that support social processes
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Diffusing information in organizational settings: learning from experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social and informational proxies in a fishtank
CHI '01 Extended Abstracts on Human Factors in Computing Systems
UniCast, OutCast & GroupCast: Three Steps Toward Ubiquitous, Peripheral Displays
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
On the Design of Personal & Communal Large Information Scale Appliances
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
IM here: public instant messaging on large, shared displays for workgroup interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Accountability in an alarming environment
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Adaptive navigation support with public displays
Proceedings of the 10th international conference on Intelligent user interfaces
"LINC-ing" the family: the participatory design of an inkable family calendar
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sharing control of dispersed situated displays between nand residential users
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Public Ubiquitous Computing Systems: Lessons from the e-Campus Display Deployments
IEEE Pervasive Computing
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Probing communities: study of a village photo display
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Supporting cooperative teamwork: information, action and communication in sailing
Proceedings of the 7th ACM conference on Designing interactive systems
Projected cognition: capturing intent in descriptions of complex interaction
Proceedings of the 7th ACM conference on Designing interactive systems
Exploring awareness related messaging through two situated-display-based systems
Human-Computer Interaction
"This might be stupid, but...": participatory design with community displays and postcards
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Toward emergent technology for blended public displays
Proceedings of the 11th international conference on Ubiquitous computing
International Journal of Human-Computer Studies
FrostWall: a dual-sided situated display for informal collaboration in the corridor
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Ideas for mobile services created and explored in an ethnographical study
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: applications and services
Context sharing in a 'real world' ubicomp deployment
Pervasive and Mobile Computing
The use of digital photo frames as situated messaging appliances
ICCMSN'08 Proceedings of the First international conference on Computer-Mediated Social Networking
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
Adding an interactive display to a public basketball hoop can motivate players and foster community
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
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Advances in display technology are creating more opportunities for situating displays in our environment. While these displays share some common design principles with display-based interaction at the desktop PC, situated displays also have unique characteristics and values that raise particular design considerations and challenges. In order to further understand situated display design we present a field study of RoomWizard, an interactive room reservation display appliance designed to be mounted outside meeting rooms. The findings illustrate important ways that individual and social behaviours were oriented around the persistent situated displays. These observed behaviours are discussed in relation to particular design characteristics of RoomWizard. We conclude by highlighting more general themes supporting the design of other situated display technologies.