Socially translucent systems: social proxies, persistent conversation, and the design of “babble”
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Semi-public displays for small, co-located groups
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social coordination around a situated display appliance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human values, ethics, and design
The human-computer interaction handbook
Communication service design by interhuman interaction approach
CHI '06 Extended Abstracts on Human Factors in Computing Systems
CHI '10 Extended Abstracts on Human Factors in Computing Systems
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This paper describes an interactive fishtank that displays on a large screen in a shared space in our research lab. Fish represent people and informational resources. People can interact with fish by tapping on the tank or typing. Fish can be personalized or extended to reveal whatever a particular person wants to reveal about his or herself. Through this calm, pleasing interface, group awareness can be conveyed.