The visual display of quantitative information
The visual display of quantitative information
Portholes: supporting awareness in a distributed work group
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Peepholes: low cost awareness of one's community
Conference Companion on Human Factors in Computing Systems
Social translucence: an approach to designing systems that support social processes
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Social and informational proxies in a fishtank
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Semi-public displays for small, co-located groups
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A toolkit for managing user attention in peripheral displays
Proceedings of the 17th annual ACM symposium on User interface software and technology
Visualizing email content: portraying relationships from conversational histories
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mnemonic rendering: an image-based approach for exposing hidden changes in dynamic displays
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Feedback on Collaborative Skills in Remote Studio Design
HICSS '07 Proceedings of the 40th Annual Hawaii International Conference on System Sciences
Conversation Clock: Visualizing audio patterns in co-located groups
HICSS '07 Proceedings of the 40th Annual Hawaii International Conference on System Sciences
Feedback for guiding reflection on teamwork practices
Proceedings of the 2007 international ACM conference on Supporting group work
Designing and evaluating glanceable peripheral displays
Designing and evaluating glanceable peripheral displays
Meeting mediator: enhancing group collaborationusing sociometric feedback
Proceedings of the 2008 ACM conference on Computer supported cooperative work
The impact of increased awareness while face-to-face
Human-Computer Interaction
Theory-driven design strategies for technologies that support behavior change in everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Visualizing real-time language-based feedback on teamwork behavior in computer-mediated groups
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cultural difference and adaptation of communication styles in computer-mediated group brainstorming
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Fish'n'Steps: encouraging physical activity with an interactive computer game
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Understanding informal communication in multilingual contexts
Proceedings of the 2013 conference on Computer supported cooperative work
Smartphone use does not have to be rude: making phones a collaborative presence in meetings
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
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One way to potentially help people develop effective teamwork skills is to visualize elements of their language use during team conversations. There are several challenges in designing such visualizations, such as how to balance attention between the conversation and the visualization and how much guidance to offer about appropriate behaviors. We discuss the design space around these questions in the context of GroupMeter, a chatroom augmented with visualizations of language use. We generate and critique potential answers to these questions using prior theoretical and empirical work, then describe how the interface evolved and how our answers changed over a series of prototypes we deployed in experimental studies. We conclude with the lessons from our experience that could be used by designers of collaboration-enhancing systems.