Shiny happy people building trust?: photos on e-commerce websites and consumer trust
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interpersonal cues and consumer trust in e-commerce
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Applications considered harmful for ambient systems
ISICT '03 Proceedings of the 1st international symposium on Information and communication technologies
Etiquette equality: exhibitions and expectations of computer politeness
Communications of the ACM - Human-computer etiquette
The keep-in-touch phone: a persuasive telephone for maintaining relationships
CHI '04 Extended Abstracts on Human Factors in Computing Systems
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Multi-projectors and implicit interaction in persuasive public displays
Proceedings of the working conference on Advanced visual interfaces
Towards psychological customization of information for individuals and social groups
Designing personalized user experiences in eCommerce
Recommending as personalized teaching: towards credible needs-based ecommerce recommender systems
Designing personalized user experiences in eCommerce
Psychologically targeted persuasive advertising and product information in e-commerce
ICEC '04 Proceedings of the 6th international conference on Electronic commerce
Waterbot: exploring feedback and persuasive techniques at the sink
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating paper prototypes on the street
CHI '05 Extended Abstracts on Human Factors in Computing Systems
How peer photos influence member participation in online communities
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Dynamic speedometer: dashboard redesign to discourage drivers from speeding
CHI '05 Extended Abstracts on Human Factors in Computing Systems
CHI '05 Extended Abstracts on Human Factors in Computing Systems
International Journal of Human-Computer Studies - Special issue: Subtle expressivity for characters and robots
Exploring feedback and persuasive techniques at the sink
interactions - Ambient intelligence: exploring our living environment
The mechanics of trust: a framework for research and design
International Journal of Human-Computer Studies
The influence of structural and message features on Web site credibility
Journal of the American Society for Information Science and Technology
Design requirements for technologies that encourage physical activity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CarCoach: a polite and effective driving coach
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Chick clique: persuasive technology to motivate teenage girls to exercise
CHI '06 Extended Abstracts on Human Factors in Computing Systems
An investigation of web-page credibility
Journal of Computing Sciences in Colleges
Adaptive decision support system (ADSS) for B2C e-commerce
ICEC '06 Proceedings of the 8th international conference on Electronic commerce: The new e-commerce: innovations for conquering current barriers, obstacles and limitations to conducting successful business on the internet
Persuasive interaction for collectivist cultures
AUIC '06 Proceedings of the 7th Australasian User interface conference - Volume 50
Improving service matching and selection in ubiquitous computing environments: a user study
Personal and Ubiquitous Computing
Human computing, virtual humans and artificial imperfection
Proceedings of the 8th international conference on Multimodal interfaces
Factoring culture into the design of a persuasive game
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Research Note: The Influence of Recommendations and Consumer Reviews on Evaluations of Websites
Information Systems Research
Virtual fitness: stimulating exercise behavior through media technology
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
Sabbath day home automation: "it's like mixing technology and religion"
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Grow and know: understanding record-keeping needs for tracking the development of young children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
altVerto: using intervention and community to promote alternative transportation
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Celerometer and idling reminder: persuasive technology for school bus eco-driving
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Trust 2.1: advancing the trust debate
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Posture monitoring and improvement for laptop use
CHI '07 Extended Abstracts on Human Factors in Computing Systems
UP health: ubiquitously persuasive health promotion with an instant messaging system
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Privacy-enhanced personalization
Communications of the ACM
Helping users create better passwords: is this the right approach?
Proceedings of the 3rd symposium on Usable privacy and security
Persuasion as an ingredient of societal interfaces
interactions - Societal interfaces: solving problems, affecting change
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Understanding the Influence of the Users' Context in AmI
Social Science Computer Review
A bright green perspective on sustainable choices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Playful toothbrush: ubicomp technology for teaching tooth brushing to kindergarten children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Activity sensing in the wild: a field trial of ubifit garden
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SuperBreak: using interactivity to enhance ergonomic typing breaks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A framework for knowledge representation in semantic mobile applications
International Journal of Web and Grid Services
Designing for children's physical play
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Finding a balance: social support v. privacy during weight-management
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Fishing for sustainability: the effects of indirect and direct persuasion
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Memorability of persuasive passwords
CHI '08 Extended Abstracts on Human Factors in Computing Systems
The GroceryMate: eliciting community empathy and transforming it into purposeful action
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Surrounded by ambient persuasion
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Interface effects on digital library credibility judgments
Proceedings of the 8th ACM/IEEE-CS joint conference on Digital libraries
Context-aware classification of continuous video from wearables
Proceedings of the 2007 conference on Designing for User eXperiences
A TAXONOMY OF STRATEGIES FOR MULTIMODAL PERSUASIVE MESSAGE GENERATION
Applied Artificial Intelligence
Getting the message across: visual attention, aesthetic design and what users remember
Proceedings of the 7th ACM conference on Designing interactive systems
Designing marketing experiences
Proceedings of the 7th ACM conference on Designing interactive systems
Reflecting human behavior to motivate desirable lifestyle
Proceedings of the 7th ACM conference on Designing interactive systems
Improving text passwords through persuasion
Proceedings of the 4th symposium on Usable privacy and security
TripleBeat: enhancing exercise performance with persuasion
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
`O Francesca, ma che sei grulla?' Emotions and Irony in Persuasion Dialogues
AI*IA '07 Proceedings of the 10th Congress of the Italian Association for Artificial Intelligence on AI*IA 2007: Artificial Intelligence and Human-Oriented Computing
Affective Loop Experiences --- What Are They?
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
Online Persuasion in Facebook and Mixi: A Cross-Cultural Comparison
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
Website Credibility, Active Trust and Behavioural Intent
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
Persuasion in Knowledge-Based Recommendation
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
Persuasive Technology Design --- A Rhetorical Approach
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
perFrames: Persuasive Picture Frames for Proper Posture
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
Persuasion for Stronger Passwords: Motivation and Pilot Study
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
Six Patterns for Persuasion in Online Social Networks
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
A Systematic Framework for Designing and Evaluating Persuasive Systems
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
Categorization as Persuasion: Considering the Nature of the Mind
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
A Qualitative Study of Culture and Persuasion in a Smoking Cessation Game
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
How to Build a Persuasive Web Application
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
"Hey World, Take a Look at Me!": Appreciating the Human Body on Social Network Sites
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
Digital Therapy: The Role of Digital Positive Psychotherapy in Successful Self-regulation
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
Finding Kairos in Quitting Smoking: Smokers' Perceptions of Warning Pictures
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
Technology that Persuades the Elderly
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
Design with Intent: Persuasive Technology in a Wider Context
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
Interpersonal Impressions of Agents for Developing Intelligent Systems
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Improving information quality in email exchanges by identifying entities and related objects
Proceedings of the 2nd ACM workshop on Information credibility on the web
Game design principles in everyday fitness applications
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Meeting mediator: enhancing group collaborationusing sociometric feedback
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Using Aesthetic and Empathetic Expressions to Motivate Desirable Lifestyle
EuroSSC '08 Proceedings of the 3rd European Conference on Smart Sensing and Context
Designing Acceptable Assisted Living Services for Elderly Users
AmI '08 Proceedings of the European Conference on Ambient Intelligence
Trust modelling for online transactions: a phishing scenario
Proceedings of the 2006 International Conference on Privacy, Security and Trust: Bridge the Gap Between PST Technologies and Business Services
Proverbial wallet: tangible interface for financial awareness
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Energy aware dwelling: a critical survey of interaction design for eco-visualizations
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Journal of Biomedical Informatics
Theory-driven design strategies for technologies that support behavior change in everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UbiGreen: investigating a mobile tool for tracking and supporting green transportation habits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction criticism and aesthetics
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ActiveShare: sharing challenges to increase physical activities
CHI '09 Extended Abstracts on Human Factors in Computing Systems
ADAPT: audience design of ambient persuasive technology
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Lessons from brain age on persuasion for computer security
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Supporting volunteer activities with mobile social software
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Business Modeling: A Practical Guide to Realizing Business Value
Business Modeling: A Practical Guide to Realizing Business Value
Influencing users towards better passwords: persuasive cued click-points
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 1
EZ phone: persuading mobile users to conserve energy
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
Future mobile health systems: designing personal mobile applications to assist self diagnosis
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
Persuasive Virtual Communities to Promote a Healthy Lifestyle among Patients with Chronic Diseases
Groupware: Design, Implementation, and Use
Entrainment in Human-Agent Text Communication
Agent Computing and Multi-Agent Systems
Understanding persuasive software functionality in practice: a field trial of polar FT60
Proceedings of the 4th International Conference on Persuasive Technology
Towards a handy interactive persuasive diary for teenagers with a diagnosis of autism
Proceedings of the 4th International Conference on Persuasive Technology
A persuasive interactive mannequin for shop windows
Proceedings of the 4th International Conference on Persuasive Technology
Influencing interaction: development of the design with intent method
Proceedings of the 4th International Conference on Persuasive Technology
Design methods for ethical persuasive computing
Proceedings of the 4th International Conference on Persuasive Technology
Goal-setting considerations for persuasive technologies that encourage physical activity
Proceedings of the 4th International Conference on Persuasive Technology
Proceedings of the 4th International Conference on Persuasive Technology
Climate persuasive services: changing behavior towards low-carbon lifestyles
Proceedings of the 4th International Conference on Persuasive Technology
Communication-based influence components model
Proceedings of the 4th International Conference on Persuasive Technology
Persuading users through counseling dialogue with a conversational agent
Proceedings of the 4th International Conference on Persuasive Technology
"show-me": water consumption at a glance to promote water conservation in the shower
Proceedings of the 4th International Conference on Persuasive Technology
The persuasive qualities of maps
Proceedings of the 4th International Conference on Persuasive Technology
Proceedings of the 4th International Conference on Persuasive Technology
Persuasive system design: state of the art and future directions
Proceedings of the 4th International Conference on Persuasive Technology
GuideView: a system for developing structured, multimodal, multi-platform persuasive applications
Proceedings of the 4th International Conference on Persuasive Technology
Geocaching in a persuasive perspective
Proceedings of the 4th International Conference on Persuasive Technology
Factors that persuade continued use of Facebook among new members
Proceedings of the 4th International Conference on Persuasive Technology
Designing for video engagement on social networks: a video marketing case study
Proceedings of the 4th International Conference on Persuasive Technology
Generating a sense of community in a graduate educational setting through persuasive technology
Proceedings of the 4th International Conference on Persuasive Technology
A theory-based framework for evaluating exergames as persuasive technology
Proceedings of the 4th International Conference on Persuasive Technology
Social influence of a persuasive agent: the role of agent embodiment and evaluative feedback
Proceedings of the 4th International Conference on Persuasive Technology
International Journal of Electronic Commerce
Impacts of decoy elements on result set evaluations in knowledge-based recommendation
International Journal of Advanced Intelligence Paradigms
A System Architecture for the 7C Knowledge Environment
Proceedings of the 2008 conference on Information Modelling and Knowledge Bases XIX
Game design strategies for collectivist persuasion
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
A framework for exertion interactions over a distance
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Love at First Encounter --- Start-Up of New Applications
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
An online lifestyle diary with a persuasive computer assistant providing feedback on self-management
Technology and Health Care - Smart Environments: Technology to Support Healthcare
FAC '09 Proceedings of the 5th International Conference on Foundations of Augmented Cognition. Neuroergonomics and Operational Neuroscience: Held as Part of HCI International 2009
Engagement vs. Deceit: Virtual Humans with Human Autobiographies
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Can You Be Persuaded? Individual Differences in Susceptibility to Persuasion
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Towards an Approach to Ethics and HCI Development Based on Løgstrup's Ideas
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Using Persuasive Technologies for Energy Consumption Management: A South African Case Study
ICEC '09 Proceedings of the 8th International Conference on Entertainment Computing
Acceptance of future persuasive in-car interfaces towards a more economic driving behaviour
Proceedings of the 1st International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Authenticating ubiquitous services: a study of wireless hotspot access
Proceedings of the 11th international conference on Ubiquitous computing
Playful bottle: a mobile social persuasion system to motivate healthy water intake
Proceedings of the 11th international conference on Ubiquitous computing
Design an empathic virtual human to encourage and persuade learners in e-learning systems
MTDL '09 Proceedings of the first ACM international workshop on Multimedia technologies for distance learning
WISDOM: a web information credibility analysis system
ACLDemos '09 Proceedings of the ACL-IJCNLP 2009 Software Demonstrations
Journal of the American Society for Information Science and Technology
HSI'09 Proceedings of the 2nd conference on Human System Interactions
Molarcropolis: a mobile persuasive game to raise oral health and dental hygiene awareness
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
A Framework to Develop Persuasive Smart Environments
AmI '09 Proceedings of the European Conference on Ambient Intelligence
Professional probes: a pleasurable little extra for the participant's work
IASTED-HCI '07 Proceedings of the Second IASTED International Conference on Human Computer Interaction
The magic wand: enriching shared storybook reading
HCI '08 Proceedings of the Third IASTED International Conference on Human Computer Interaction
Persuasive robotics: the influence of robot gender on human behavior
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
SOFA: an online social network for engaging and motivating families to adopt a healthy lifestyle
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
InAir: sharing indoor air quality measurements and visualizations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile-izing health workers in rural India
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The design of eco-feedback technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
O job can you return my mojo: improving human engagement and enjoyment in routine activities
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Measuring environments for public displays: a space syntax approach
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Participatory design for sustainable campus living
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Competitive carbon counting: can social networking sites make saving energy more enjoyable?
CHI '10 Extended Abstracts on Human Factors in Computing Systems
The effect of eco-driving system towards sustainable driving behavior
CHI '10 Extended Abstracts on Human Factors in Computing Systems
CHI '10 Extended Abstracts on Human Factors in Computing Systems
A novel way to conduct human studies and do some good
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Privacy-enhanced web personalization
The adaptive web
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: applications and services
Motivation in home fitnessing: effects of immersion and movement
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: applications and services
How panoramic photography changed multimedia presentations in tourism
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: intelligent multimodal interaction environments
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
HCI and the face: towards an art of the soluble
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
Modulating video credibility via visualization of quality evaluations
Proceedings of the 4th workshop on Information credibility
Investigating effective ECAs: an experiment on modality and initiative
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Promoting physical activity through internet: a persuasive technology view
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
Designing persuasion: health technology for low-income African American communities
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
Fine tuning the persuasion in persuasive games
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
Promoting new patterns in household energy consumption with pervasive learning games
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
iParrot: towards designing a persuasive agent for energy conservation
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
The pet plant: developing an inanimate emotionally interactive tool for the elderly
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
The percues framework and its application for sustainable mobility
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
Surveillance, persuasion, and panopticon
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
Group reactions to visual feedback tools
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
The behavior chain for online participation: how successful web services structure persuasion
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
Digital television as persuasive technology
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
The use of mobile phones to support children's literacy learning
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
Toward a systematic understanding of suggestion tactics in persuasive technologies
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
Modelling a receiver's position to persuasive arguments
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
Persuasion theories and IT design
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
Using formal specification techniques for advanced counseling systems in health care
USAB'07 Proceedings of the 3rd Human-computer interaction and usability engineering of the Austrian computer society conference on HCI and usability for medicine and health care
"Only famous companies i would ever buy": understanding how people learn to trust web sites
UI-HCII'07 Proceedings of the 2nd international conference on Usability and internationalization
Modelling cognitive and affective load for the design of human-machine collaboration
EPCE'07 Proceedings of the 7th international conference on Engineering psychology and cognitive ergonomics
Artistic data visualization: beyond visual analytics
OCSC'07 Proceedings of the 2nd international conference on Online communities and social computing
Toward a ludic architecture: the space of play and games
Toward a ludic architecture: the space of play and games
Aligning business goals and user goals by engineering hedonic quality
Proceedings of the 2nd ACM SIGCHI symposium on Engineering interactive computing systems
Beyond the Usability Lab: Conducting Large-scale Online User Experience Studies
Beyond the Usability Lab: Conducting Large-scale Online User Experience Studies
Ethics and Information Technology
Designing playful interactions for social interaction and physical play
Personal and Ubiquitous Computing
Aesthetics and trust: visual decisions about web pages
Proceedings of the International Conference on Advanced Visual Interfaces
Nudge & influence through mobile devices
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
HCI and environmental sustainability: the politics of design and the design of politics
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Design requirements for ambient display that supports sustainable lifestyle
Proceedings of the 8th ACM Conference on Designing Interactive Systems
MoviPill: improving medication compliance for elders using a mobile persuasive social game
Proceedings of the 12th ACM international conference on Ubiquitous computing
Ambient influence: can twinkly lights lure and abstract representations trigger behavioral change?
Proceedings of the 12th ACM international conference on Ubiquitous computing
A survey of mobile phone sensing
IEEE Communications Magazine
HCI & sustainable food culture: a design framework for engagement
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Wattsup?: motivating reductions in domestic energy consumption using social networks
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Sustainable energy practices at work: understanding the role of workers in energy conservation
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
EcoIsland: a persuasive application to motivate sustainable behavior in collectivist cultures
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Playful persuasion to support older adults' social and physical activities
Interacting with Computers
Proceedings of the 1st ACM International Health Informatics Symposium
Heuristic evaluation of persuasive health technologies
Proceedings of the 1st ACM International Health Informatics Symposium
An action-based behavior model for persuasive telehealth
ICOST'10 Proceedings of the Aging friendly technology for health and independence, and 8th international conference on Smart homes and health telematics
Challenges for virtual humans in human computing
ICMI'06/IJCAI'07 Proceedings of the ICMI 2006 and IJCAI 2007 international conference on Artifical intelligence for human computing
Trust in social Q&A: the impact of text and photo cues of expertise
Proceedings of the 73rd ASIS&T Annual Meeting on Navigating Streams in an Information Ecosystem - Volume 47
"I want to slay that dragon!": influencing choice in interactive storytelling
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
The operator guide: an ambient persuasive interface in the factory
AmI'10 Proceedings of the First international joint conference on Ambient intelligence
Assessing the applicability of modular playability heuristics for evaluating health-enhancing games
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
Pillow-talk: seamless interface for dream priming, recalling and playback
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Proposition d'une grille de critères d'analyse ergonomiques des formes de persuasion interactive
Conference Internationale Francophone sur I'Interaction Homme-Machine
A socially aware persuasive system for supporting conversations at the museum café
Proceedings of the 16th international conference on Intelligent user interfaces
Case study of a multi-robot healthcare system: effects of docking and metaphor on persuasion
ICSR'10 Proceedings of the Second international conference on Social robotics
A software framework for multi player robot games
ICSR'10 Proceedings of the Second international conference on Social robotics
Studying PH. A. N. T. O. M. in the wild: a pervasive persuasive game for daily physical activity
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Effect of robot's active touch on people's motivation
Proceedings of the 6th international conference on Human-robot interaction
Designing for context-aware health self-monitoring, feedback, and engagement
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Artificial Intelligence
Mining behavioral economics to design persuasive technology for healthy choices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Means based adaptive persuasive systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Competing online viewpoints and models of chronic illness
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Augmenting web pages and search results to support credibility assessment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Practices in the creative reuse of e-waste
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Opportunities for computing technologies to support healthy sleep behaviors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How to evaluate technologies for health behavior change in HCI research
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gamification. using game-design elements in non-gaming contexts
CHI '11 Extended Abstracts on Human Factors in Computing Systems
PINC: persuasion, influence, nudge & coercion through mobile devices
CHI '11 Extended Abstracts on Human Factors in Computing Systems
How can we support users' preferential choice?
CHI '11 Extended Abstracts on Human Factors in Computing Systems
With a little help from a friend: a shower calendar to save water
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Engaging energy saving through motivation-specific social comparison
CHI '11 Extended Abstracts on Human Factors in Computing Systems
A long-term study of user experience towards interaction designs that support behavior change
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Power ballads: deploying aversive energy feedback in social media
CHI '11 Extended Abstracts on Human Factors in Computing Systems
iDetective: a persuasive application to motivate healthier behavior using smart phone
Proceedings of the 2011 ACM Symposium on Applied Computing
Persuasive technology for human well-being: setting the scene
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
The persuasive power of mediated risk experiences
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
Feeling strangely fine: the well-being economy in popular games
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
Our place or mine? exploration into collectivism-focused persuasive technology design
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
Well-being to "well done!": the development cycle in role-playing games
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
Persuasive design: fringes and foundations
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
Persuasive technologies in education: improving motivation to read and write for children
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
Effect of a virtual coach on athletes' motivation
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
Persuasive GERONtechnology: an introduction
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
Persuasive GERONtechnology: reaping technology's coaching benefits at older age
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
Advances in Human-Computer Interaction - Special issue on subliminal communication in human-computer interaction
Trust management - from pervasive computing environments to mathematical economy and sociology
TELE-INFO'11/MINO'11/SIP'11 Proceedings of the 10th WSEAS international conference on Telecommunications and informatics and microelectronics, nanoelectronics, optoelectronics, and WSEAS international conference on Signal processing
Towards a systematic approach for the credibility of humancentric web applications
Journal of Web Engineering
Catching Fireflies: a persuasive augmented reality game for Android phones
Proceedings of the 49th Annual Southeast Regional Conference
Encouraging students to study more: adapting feedback to personality and affective state
AIED'11 Proceedings of the 15th international conference on Artificial intelligence in education
Design of persuasive technologies for healthy sleep behavior
Proceedings of the 13th international conference on Ubiquitous computing
Proactive ambient social media for supporting human decision making
UIC'11 Proceedings of the 8th international conference on Ubiquitous intelligence and computing
Serious games in social intervention: designing technologies to promote safe and healthy behaviors
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity
EcoChallenge: a race for efficiency
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Motivating reflection about health within the family: the use of goal setting and tailored feedback
User Modeling and User-Adapted Interaction
Comparative feedback in the street: exposing residential energy consumption on house façades
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
Design and evaluation of an ambient display to support time management during meetings
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Intelligent playgrounds: measuring and affecting social inclusion in schools
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part IV
Each to his own: how different users call for different interaction methods in recommender systems
Proceedings of the fifth ACM conference on Recommender systems
Ubiquitous Monitoring and User Perceptions as a Persuasive Strategy
WI-IAT '11 Proceedings of the 2011 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology - Volume 03
Spatio-temporal effects of bus arrival time information
Proceedings of the 4th ACM SIGSPATIAL International Workshop on Computational Transportation Science
BeeParking: an ambient display to induce cooperative parking behavior
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
A location-based multiplayer mobile game to encourage pro-environmental behaviours
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Let's move and save some energy
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Using mobile phones for promoting water conservation
Proceedings of the 23rd Australian Computer-Human Interaction Conference
Barriers to Physical Activity: A Study of Self-Revelation in an Online Community
Journal of Medical Systems
Proceedings of the 5th International Conference on Communities and Technologies
CityVoyager: an outdoor recommendation system based on user location history
UIC'06 Proceedings of the Third international conference on Ubiquitous Intelligence and Computing
Proposing daily visual feedback as an aide to reach personal goals
ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
Proceedings of the 2012 iConference
Twitter me: using micro-blogging to motivate teenagers to exercise
DESRIST'10 Proceedings of the 5th international conference on Global Perspectives on Design Science Research
Tweeting is believing?: understanding microblog credibility perceptions
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
CIA'06 Proceedings of the 10th international conference on Cooperative Information Agents
Behavior change support systems: a research model and agenda
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Successful persuasive technology for behavior reduction: mapping to fogg’s gray behavior grid
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Selecting effective means to any end: futures and ethics of persuasion profiling
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Individual differences in persuadability in the health promotion domain
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Designing for persuasion: toward ambient eco-visualization for awareness
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Personality and persuasive technology: an exploratory study on health-promoting mobile applications
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Persuasive features in six weight loss websites: a qualitative evaluation
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Pitfalls in persuasion: how do users experience persuasive techniques in a web service?
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Using persuasive design principles in motivational feeling towards children dental anxiety (CDA)
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Facilitation of goal-setting and follow-up in an internet intervention for health and wellness
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Generating directions for persuasive technology design with the inspiration card workshop
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
The persuasive expansion: rhetoric, information architecture, and conceptual structure
ICCS'06 Proceedings of the 14th international conference on Conceptual Structures: inspiration and Application
Fish'n'Steps: encouraging physical activity with an interactive computer game
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Embedding behavior modification strategies into a consumer electronic device: a case study
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Moving on from weiser's vision of calm computing: engaging ubicomp experiences
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Jog falls: a pervasive healthcare platform for diabetes management
Pervasive'10 Proceedings of the 8th international conference on Pervasive Computing
Design for reflection on health behavior change
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
Ambient Intelligence in Everyday Life
Designing and evaluating casual health games for children and teenagers with cancer
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
Personalized persuasion in ambient intelligence: the APStairs system
AmI'11 Proceedings of the Second international conference on Ambient Intelligence
Motivate: context aware mobile application for activity recommendation
AmI'11 Proceedings of the Second international conference on Ambient Intelligence
ICSR'11 Proceedings of the Third international conference on Social Robotics
HBU'11 Proceedings of the Second international conference on Human Behavior Unterstanding
A research framework for playful persuasion based on psychological needs and bodily interaction
HBU'11 Proceedings of the Second international conference on Human Behavior Unterstanding
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Motivating people in smart environments
UMAP'11 Proceedings of the 19th international conference on Advances in User Modeling
Writing the experience of information retrieval: digital collection design as a form of dialogue
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Embedded interaction in a water fountain for motivating behavior change in public space
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A transformational product to improve self-control strength: the chocolate machine
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Playable character: extending digital games into the real world
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sustainably unpersuaded: how persuasion narrows our vision of sustainability
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Introducing the ambivalent socialiser
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Influencing Individually: Fusing Personalization and Persuasion
ACM Transactions on Interactive Intelligent Systems (TiiS)
Adaptive Persuasive Systems: A Study of Tailored Persuasive Text Messages to Reduce Snacking
ACM Transactions on Interactive Intelligent Systems (TiiS)
ACM Transactions on Interactive Intelligent Systems (TiiS)
System Personality and Persuasion in Human-Computer Dialogue
ACM Transactions on Interactive Intelligent Systems (TiiS)
Facing the dark side of life: the challenge of addressing users' fears in interaction design
Create'10 Proceedings of the 2010 international conference on The Interaction Design
Choice architecture and design with intent
NDM'09 Proceedings of the 9th Bi-annual international conference on Naturalistic Decision Making
Persuasion knowledge toolkit: requirements gathering with designer
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
SUPERHUB: a user-centric perspective on sustainable urban mobility
Proceedings of the 6th ACM workshop on Next generation mobile computing for dynamic personalised travel planning
Do you care if a computer says sorry?: user experience design through affective messages
Proceedings of the Designing Interactive Systems Conference
Exploration and field study of a password manager using icon-based passwords
FC'11 Proceedings of the 2011 international conference on Financial Cryptography and Data Security
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Early experiences with participation in persuasive technology design
Proceedings of the 12th Participatory Design Conference: Research Papers - Volume 1
The future is in the past: designing for exploratory search
Proceedings of the 4th Information Interaction in Context Symposium
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
Developing persuasive technology for ASD challenged teenagers
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
Tailoring feedback to users' actions in a persuasive game for household electricity conservation
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
The voluntariness of persuasive technology
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
Persuasion and reflective learning: closing the feedback loop
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
Normative social influence in persuasive technology: intensity versus effectiveness
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
The neural persuasion model: aligning neural readiness, perceived need, and intervention strategies
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
Analyzing the persuasion context of the persuasive systems design model with the 3D-RAB model
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
Passengers' safety in aircraft evacuations: employing serious games to educate and persuade
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
Persuasive technology considered harmful? an exploration of design concerns through the TV companion
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
Plotting to persuade: exploring the theoretical cross field between persuasion and learning
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
Personalized healthcare self-management using social persuasion
ICOST'12 Proceedings of the 10th international smart homes and health telematics conference on Impact Ananlysis of Solutions for Chronic Disease Prevention and Management
"Honey=sugar" means unhealthy: investigating how people apply knowledge to rate food's healthiness
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Designing badges for a civic media platform: reputation and named levels
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
Proceedings of the 13th International Conference on Electronic Commerce
Proceedings of the 17th ACM international conference on Supporting group work
A topographical study of persuasive play in digital games
Proceeding of the 16th International Academic MindTrek Conference
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems
Energy, environment, and conscious consumption: making connections through design
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems
Cultural computing and the self concept: towards unconscious metamorphosis
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
Physical Activity Motivating Games: Be Active and Get Your Own Reward
ACM Transactions on Computer-Human Interaction (TOCHI)
Creating visibility: understanding the design space for food waste
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Proceedings of the 24th Australian Computer-Human Interaction Conference
Proceedings of the 24th Australian Computer-Human Interaction Conference
Designing motivation using persuasive ambient mirrors
Personal and Ubiquitous Computing
Applaud having fun: a mobile game to cheer your favourite sports team
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
A gesture interface game for energy consumption awareness
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
Changing environmental behaviors through smartphone-based augmented experiences
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
Motivation-based autonomous behavior control of robotic computer
SIMPAR'12 Proceedings of the Third international conference on Simulation, Modeling, and Programming for Autonomous Robots
Student Experiences with Mobile Electronic Updates from a Virtual Learning Environment
International Journal of Mobile and Blended Learning
Feedback to renal transplant patients in a self-management support system
Proceedings of the 30th European Conference on Cognitive Ergonomics
Proceedings of the 30th European Conference on Cognitive Ergonomics
Public Representation of Ubiquitous ICT Applications in the Outpatient Health Sector
International Journal of Technology and Human Interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Benevolent deception in human computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Critical perspective on persuasive technology reconsidered
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Technology and adherence in web-based interventions for weight control: a systematic review
Proceedings of the 6th International Conference on Persuasive Technology: Persuasive Technology and Design: Enhancing Sustainability and Health
Proceedings of the 6th International Conference on Persuasive Technology: Persuasive Technology and Design: Enhancing Sustainability and Health
Reinforcing preliminary design strategy selection guidelines with insight from Fogg's behaviour grid
Proceedings of the 6th International Conference on Persuasive Technology: Persuasive Technology and Design: Enhancing Sustainability and Health
Incremental persuasion through microblogging: a survey of Twitter users in Latvia
Proceedings of the 6th International Conference on Persuasive Technology: Persuasive Technology and Design: Enhancing Sustainability and Health
Design and evaluation of persuasive technology to encourage healthier typing behaviors
Proceedings of the 6th International Conference on Persuasive Technology: Persuasive Technology and Design: Enhancing Sustainability and Health
Promoting sustainable print behavior
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Cool and the gang: design insights for engaging student energy interventions
CHI '13 Extended Abstracts on Human Factors in Computing Systems
The stroppy kettle: an intervention to break energy consumption habits
CHI '13 Extended Abstracts on Human Factors in Computing Systems
CHI and the future robot enslavement of humankind: a retrospective
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Mediated meditation: cultivating mindfulness with sonic cradle
CHI '13 Extended Abstracts on Human Factors in Computing Systems
What makes online health information credible for older adults?: an exploratory study
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Tailoring persuasive health games to gamer type
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PERSUASIVE'13 Proceedings of the 8th international conference on Persuasive Technology
Improving the design of online applications for social benefit through a behaviour change model
PERSUASIVE'13 Proceedings of the 8th international conference on Persuasive Technology
Three approaches to ethical considerations in the design of behavior change support systems
PERSUASIVE'13 Proceedings of the 8th international conference on Persuasive Technology
Personalizing triggers for charity actions
PERSUASIVE'13 Proceedings of the 8th international conference on Persuasive Technology
Modeling gender differences in healthy eating determinants for persuasive intervention design
PERSUASIVE'13 Proceedings of the 8th international conference on Persuasive Technology
Social stairs: taking the piano staircase towards long-term behavioral change
PERSUASIVE'13 Proceedings of the 8th international conference on Persuasive Technology
Invisible work: an ambient system for awareness and reflection of household tasks
PERSUASIVE'13 Proceedings of the 8th international conference on Persuasive Technology
Spotz: a location-based approach to self-awareness
PERSUASIVE'13 Proceedings of the 8th international conference on Persuasive Technology
PERSUASIVE'13 Proceedings of the 8th international conference on Persuasive Technology
Privacy nudges for social media: an exploratory Facebook study
Proceedings of the 22nd international conference on World Wide Web companion
Enhancing remote live sports experiences through an eyes-free interaction
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
A sustainable design fiction: Green practices
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on practice-oriented approaches to sustainable HCI
Contextualise! personalise! persuade!: a mobile HCI framework for behaviour change support systems
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Already up? using mobile phones to track & share sleep behavior
International Journal of Human-Computer Studies
Pervasive monitoring to support reflective learning
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
Supporting self-experimentation of behavior change strategies
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
Bringing the sport stadium atmosphere to remote fans
Proceedings of the 21st ACM international conference on Multimedia
We Learn as We Go: What Five Years Playing with Virtual Worlds has Taught Us
International Journal of Virtual and Personal Learning Environments
ACM Transactions on Computer-Human Interaction (TOCHI)
The adoption of gamification in e-banking
Proceedings of the 2013 International Conference on Information Systems and Design of Communication
Feedback presentation for mobile personalised digital physical activity coaching platforms
Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments
Unveiling the link between logical fallacies and web persuasion
Proceedings of the 5th Annual ACM Web Science Conference
Sustainability, transport and design: reviewing the prospects for safely encouraging eco-driving
Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Modeling personalized adaptive systems
CAiSE'13 Proceedings of the 25th international conference on Advanced Information Systems Engineering
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: user and context diversity - Volume 2
Characteristics of robots and virtual agents as a persuasive talker
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: user and context diversity - Volume 2
Persuasive narrative via digital storytelling
HCI International'13 Proceedings of the 15th international conference on Human Interface and the Management of Information: information and interaction design - Volume Part I
Safety and health at work through persuasive assistance systems
DHM'13 Proceedings of the 4th international conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management: human body modeling and ergonomics - Volume Part II
Identification of agency through virtual embodied interaction
HCI International'13 Proceedings of the 15th international conference on Human Interface and the Management of Information: information and interaction for health, safety, mobility and complex environments - Volume Part II
The learning machine: mobile UX design that combines information design with persuasion design
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: health, learning, playing, cultural, and cross-cultural user experience - Volume Part II
The travel machine: mobile UX design that combines information design with persuasion design
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: web, mobile, and product design - Volume Part IV
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
Simplifying mobile phone food diaries: design and evaluation of a food index-based nutrition diary
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
Experiencing your life: increasing self-awareness through a story-inspired paradigm
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
Using location lifelogs to make meaning of food and physical activity behaviors
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
Slow change interaction design
interactions
Overt or subtle? Supporting group conversations with automatically targeted directives
Proceedings of the 19th international conference on Intelligent User Interfaces
LunchTime: a slow-casual game for long-term dietary behavior change
Personal and Ubiquitous Computing
Persuasive strategies in mobile insomnia therapy: alignment, adaptation, and motivational support
Personal and Ubiquitous Computing
A foundation for the study of behavior change support systems
Personal and Ubiquitous Computing
Exploring the impact of trust information visualization on mobile application usage
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
A remote social robot to motivate and support diabetic children in keeping a diary
Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction
Pervasive and Mobile Computing
SUPERHUB: integrating digital behaviour management into a novel sustainable urban mobility system
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
Persuasive Design in Teaching and Learning
International Journal of Conceptual Structures and Smart Applications
U-FADE: A Unified Approach To Persuasive Systems Development
International Journal of Conceptual Structures and Smart Applications
A Review of Four Persuasive Design Models
International Journal of Conceptual Structures and Smart Applications
Persuasion, Learning and Context Adaptation
International Journal of Conceptual Structures and Smart Applications
The Emdros Text Database Engine as a Platform for Persuasive Computing
International Journal of Conceptual Structures and Smart Applications
On Being a Peer: What Persuasive Technology for Teaching Can Gain from Social Robotics in Education
International Journal of Conceptual Structures and Smart Applications
Content, Context & Connectivity Persuasive Interplay
International Journal of Conceptual Structures and Smart Applications
International Journal of Mobile Human Computer Interaction
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From the Publisher:Can computers change what you think and do? Can they motivate you to stop smoking, persuade you to buy insurance, or convince you to join the Army? "Yes, they can," says Dr. B.J. Fogg, director of the Persuasive Technology Lab at Stanford University. In this thought-provoking book, based on nine years of research, Dr. Fogg reveals how Web sites, software applications, and mobile devices can be used to change people's attitudes and behavior. Technology designers, marketers, researchers, consumers -- anyone who wants to leverage or simply understand the persuasive power of interactive technology -- will appreciate the compelling insights and illuminating examples found inside. Persuasive technology can be controversial -- and it should be. Who will wield this power of digital influence? And to what end? Now is the time to survey the issues and explore the principles of persuasive technology. B.J. Fogg has written this book to be your guide.