Persuasive computers: perspectives and research directions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
A set of principles for conducting and evaluating interpretive field studies in information systems
MIS Quarterly - Special issue on intensive research in information systems
ICIS '00 Proceedings of the twenty first international conference on Information systems
Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
A responsive and persuasive audio device to stimulate exercise and fitness in children
CHI '06 Extended Abstracts on Human Factors in Computing Systems
My health, my life: a web-based health monitoring application
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Towards Deeper Understanding of Persuasion in Software and Information Systems
ACHI '08 Proceedings of the First International Conference on Advances in Computer-Human Interaction
Activity sensing in the wild: a field trial of ubifit garden
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TripleBeat: enhancing exercise performance with persuasion
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Trust and TAM in online shopping: an integrated model
MIS Quarterly
Fish'n'Steps: encouraging physical activity with an interactive computer game
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
A new research challenge: persuasive technology to motivate healthy aging
IEEE Transactions on Information Technology in Biomedicine
Understanding social needs and motivations to share data in online sports communities
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
Requirements for measuring the success of persuasive technology applications
Proceedings of the 7th International Conference on Methods and Techniques in Behavioral Research
Behavior change support systems: a research model and agenda
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Behavior wizard: a method for matching target behaviors with solutions
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Pitfalls in persuasion: how do users experience persuasive techniques in a web service?
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Towards persuasive technology for software development environments: an empirical study
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
Personalized healthcare self-management using social persuasion
ICOST'12 Proceedings of the 10th international smart homes and health telematics conference on Impact Ananlysis of Solutions for Chronic Disease Prevention and Management
The role of community in exercise: cross-cultural study of online exercise diary users
Proceedings of the 6th International Conference on Communities and Technologies
A foundation for the study of behavior change support systems
Personal and Ubiquitous Computing
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Many software applications today aim at changing the behaviors and/or attitudes of their users. Some of these persuasive systems are targeted to support healthier lifestyles through motivating exercise. Incorporating persuasive strategies into software functionality may help achieve desired changes. However, as needs for behavior change become more specialized, in-depth knowledge of how the various strategies function is needed. This article describes findings from a three-month-long qualitative field trial, exploring how a training program in a new prototype heart rate monitor promotes proper exercising. A framework for evaluating and designing persuasive systems was used to identify distinct strategies and techniques that were embedded into the system. Users' responses to these strategies were explored. The study contributes to the body of knowledge on persuasive design by: 1) demonstrating how persuasive techniques can be identified in and embedded into system functionality, and 2) adding to the understanding of how persuasive techniques function.