Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Exertion interfaces: sports over a distance for social bonding and fun
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fitness computer game with a bodily user interface
ICEC '03 Proceedings of the second international conference on Entertainment computing
Acceptance and usability of a relational agent interface by urban older adults
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Design requirements for technologies that encourage physical activity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Chick clique: persuasive technology to motivate teenage girls to exercise
CHI '06 Extended Abstracts on Human Factors in Computing Systems
MPTrain: a mobile, music and physiology-based personal trainer
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
MyExperience: a system for in situ tracing and capturing of user feedback on mobile phones
Proceedings of the 5th international conference on Mobile systems, applications and services
Sensor-based understanding of daily life via large-scale use of common sense
AAAI'06 Proceedings of the 21st national conference on Artificial intelligence - Volume 1
A long-term evaluation of sensing modalities for activity recognition
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
A practical approach to recognizing physical activities
PERVASIVE'06 Proceedings of the 4th international conference on Pervasive Computing
Mobility detection using everyday GSM traces
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Fish'n'Steps: encouraging physical activity with an interactive computer game
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Activity-based prototyping of ubicomp applications for long-lived, everyday human activities
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Flowers or a robot army?: encouraging awareness & activity with personal, mobile displays
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
VoiceLabel: using speech to label mobile sensor data
ICMI '08 Proceedings of the 10th international conference on Multimodal interfaces
Game design principles in everyday fitness applications
Proceedings of the 2008 ACM conference on Computer supported cooperative work
License to chill!: how to empower users to cope with stress
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Tracking Outdoor Sports --- User Experience Perspective
AmI '08 Proceedings of the European Conference on Ambient Intelligence
Integrating cumulative context into computer games
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
BALANCE: towards a usable pervasive wellness application with accurate activity inference
Proceedings of the 10th workshop on Mobile Computing Systems and Applications
Design of mobile wellness applications: identifying cross-cultural factors
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Theory-driven design strategies for technologies that support behavior change in everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UbiGreen: investigating a mobile tool for tracking and supporting green transportation habits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making sense of accelerometer measurements in pervasive physical activity applications
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Supporting volunteer activities with mobile social software
CHI '09 Extended Abstracts on Human Factors in Computing Systems
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Toward technologies that support family reflections on health
Proceedings of the ACM 2009 international conference on Supporting group work
Understanding persuasive software functionality in practice: a field trial of polar FT60
Proceedings of the 4th International Conference on Persuasive Technology
Goal-setting considerations for persuasive technologies that encourage physical activity
Proceedings of the 4th International Conference on Persuasive Technology
A virtual laboratory for studying long-term relationships between humans and virtual agents
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
Inferring Identity Using Accelerometers in Television Remote Controls
Pervasive '09 Proceedings of the 7th International Conference on Pervasive Computing
Using Context Annotated Mobility Profiles to Recruit Data Collectors in Participatory Sensing
LoCA '09 Proceedings of the 4th International Symposium on Location and Context Awareness
Optimal Allocation of Time-Resources for Multihypothesis Activity-Level Detection
DCOSS '09 Proceedings of the 5th IEEE International Conference on Distributed Computing in Sensor Systems
Ubiquitous Computing for Capture and Access
Foundations and Trends in Human-Computer Interaction
Aesthetics in Human-Computer Interaction: Views and Reviews
Proceedings of the 13th International Conference on Human-Computer Interaction. Part I: New Trends
Proceedings of the 11th international conference on Ubiquitous computing
Playful bottle: a mobile social persuasion system to motivate healthy water intake
Proceedings of the 11th international conference on Ubiquitous computing
Validated caloric expenditure estimation using a single body-worn sensor
Proceedings of the 11th international conference on Ubiquitous computing
Optimal time-resource allocation for activity-detection via multimodal sensing
BodyNets '09 Proceedings of the Fourth International Conference on Body Area Networks
Using mobile phones to determine transportation modes
ACM Transactions on Sensor Networks (TOSN)
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Ambient Information Systems to Support the Elderly in Carrying Out Their Activities of Daily Living
OTM '09 Proceedings of the Confederated International Workshops and Posters on On the Move to Meaningful Internet Systems: ADI, CAMS, EI2N, ISDE, IWSSA, MONET, OnToContent, ODIS, ORM, OTM Academy, SWWS, SEMELS, Beyond SAWSDL, and COMBEK 2009
Towards maximizing the accuracy of human-labeled sensor data
Proceedings of the 15th international conference on Intelligent user interfaces
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Technological approaches to promoting physical activity
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
A stage-based model of personal informatics systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Self-monitoring, self-awareness, and self-determination in cardiac rehabilitation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UpStream: motivating water conservation with low-cost water flow sensing and persuasive displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The design of eco-feedback technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Asthmon: empowering asthmatic children's self-management with a virtual pet
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Tracking your steps on the track: body sensor recordings of a controlled walking experiment
Proceedings of the 3rd International Conference on PErvasive Technologies Related to Assistive Environments
User experiences with activity-based navigation on mobile devices
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
HappyFeet! influencing at the turning points: walking or scooter ride for short-distance journey?
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
HCI and environmental sustainability: the politics of design and the design of politics
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Take it personally: accounting for individual difference in designing diabetes management systems
Proceedings of the 8th ACM Conference on Designing Interactive Systems
User activity understanding from mobile phone sensors
Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
Supporting self-expression for informal communication
Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
A holistic multipurpose life-log framework
Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
Gestalt: integrated support for implementation and analysis in machine learning
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Supporting self-expression for informal communication
UIST '10 Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology
Lowering the barrier to applying machine learning
UIST '10 Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology
A survey of mobile phone sensing
IEEE Communications Magazine
Let's all get up and walk to the North Pole: design and evaluation of a mobile wellness application
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
The Jigsaw continuous sensing engine for mobile phone applications
Proceedings of the 8th ACM Conference on Embedded Networked Sensor Systems
Proceedings of the 1st ACM International Health Informatics Symposium
Health sense: a gedanken experiment on persuasive wearable technology for health awareness
Proceedings of the 1st ACM International Health Informatics Symposium
Heuristic evaluation of persuasive health technologies
Proceedings of the 1st ACM International Health Informatics Symposium
PiNiZoRo: a GPS-based exercise game for families
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
UIC'10 Proceedings of the 7th international conference on Ubiquitous intelligence and computing
Distributed velocity-dependent protocol for multihop cellular sensor networks
EURASIP Journal on Wireless Communications and Networking
Exploring the possibilities of body motion data for human computer interaction research
USAB'10 Proceedings of the 6th international conference on HCI in work and learning, life and leisure: workgroup human-computer interaction and usability engineering
Proceedings of the 2nd Augmented Human International Conference
Towards negotiation as a framework for health promoting technology
ACM SIGHIT Record
Privacy risks emerging from the adoption of innocuous wearable sensors in the mobile environment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Side effects and "gateway" tools: advocating a broader look at evaluating persuasive systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
BeeParking: feedback interfaces for collective behavior change
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How to evaluate technologies for health behavior change in HCI research
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GoSlow: designing for slowness, reflection and solitude
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Five strategies for supporting healthy behavior change
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Does it know I'm not maintaining good posture?: an in-home play study of wii fit
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Physical activity monitoring with mobile phones
ICOST'11 Proceedings of the 9th international conference on Toward useful services for elderly and people with disabilities: smart homes and health telematics
Getting closer: an empirical investigation of the proximity of user to their smart phones
Proceedings of the 13th international conference on Ubiquitous computing
Proceedings of the 13th international conference on Ubiquitous computing
Proceedings of the 13th international conference on Ubiquitous computing
Accurate and privacy preserving cough sensing using a low-cost microphone
Proceedings of the 13th international conference on Ubiquitous computing
Passive and In-Situ assessment of mental and physical well-being using mobile sensors
Proceedings of the 13th international conference on Ubiquitous computing
Proceedings of the 13th international conference on Ubiquitous computing
The social fMRI: measuring, understanding, and designing social mechanisms in the real world
Proceedings of the 13th international conference on Ubiquitous computing
Mobile sensing: challenges, opportunities and future directions
Proceedings of the 13th international conference on Ubiquitous computing
Motivating reflection about health within the family: the use of goal setting and tailored feedback
User Modeling and User-Adapted Interaction
A mobile mediation tool for improving interaction between depressed individuals and caregivers
Personal and Ubiquitous Computing
A longitudinal pilot study to evaluate non-visual icons in a mobile exertion application
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part IV
Technology in Protestant Ministry
Computer Supported Cooperative Work
Personal and Ubiquitous Computing
Social fMRI: Investigating and shaping social mechanisms in the real world
Pervasive and Mobile Computing
Barriers to Physical Activity: A Study of Self-Revelation in an Online Community
Journal of Medical Systems
Healthopia: towards your well-being in everyday life
Proceedings of the 4th International Symposium on Applied Sciences in Biomedical and Communication Technologies
The MONARCA self-assessment system: a persuasive personal monitoring system for bipolar patients
Proceedings of the 2nd ACM SIGHIT International Health Informatics Symposium
Move2Play: an innovative approach to encouraging people to be more physically active
Proceedings of the 2nd ACM SIGHIT International Health Informatics Symposium
Journal of Biomedical Informatics
Prescriptive persuasion and open-ended social awareness: expanding the design space of mobile health
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Using context to reveal factors that affect physical activity
ACM Transactions on Computer-Human Interaction (TOCHI)
Code in the air: simplifying sensing and coordination tasks on smartphones
Proceedings of the Twelfth Workshop on Mobile Computing Systems & Applications
Pitfalls in persuasion: how do users experience persuasive techniques in a web service?
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Gemini: a pervasive accumulated context exergame
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
Proceedings of the 11th international conference on Information Processing in Sensor Networks
Writing the experience of information retrieval: digital collection design as a form of dialogue
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 2nd ACM international workshop on Pervasive Wireless Healthcare
Family vs. individual profiles in a health portal: strengths and weaknesses
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Toward a mobile platform for pervasive games
Proceedings of the first ACM international workshop on Mobile gaming
Pervasive Computing for Hospital, Chronic, and Preventive Care
Foundations and Trends in Human-Computer Interaction
Turning the classic snake mobile game into a location---based exergame that encourages walking
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
Persuasive technology considered harmful? an exploration of design concerns through the TV companion
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
What next, ubicomp?: celebrating an intellectual disappearing act
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Considerations for technology that support physical activity by older adults
Proceedings of the 14th international ACM SIGACCESS conference on Computers and accessibility
Proceedings of the Third International Workshop on Sensing Applications on Mobile Phones
Proceedings of the Third International Workshop on Sensing Applications on Mobile Phones
Hardware and software for skateboard trick visualisation on a mobile phone
Proceedings of the South African Institute for Computer Scientists and Information Technologists Conference
Physical Activity Motivating Games: Be Active and Get Your Own Reward
ACM Transactions on Computer-Human Interaction (TOCHI)
Beyond the channel: A literature review on ambient displays for learning
Computers & Education
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Agile life: addressing knowledge and social motivations for active aging
Proceedings of the 24th Australian Computer-Human Interaction Conference
Approaches to Facilitating Analysis of Health and Wellness Data
International Journal of Advanced Pervasive and Ubiquitous Computing
Sense-And-Trace: a privacy preserving distributed geolocation tracking system
SP'12 Proceedings of the 20th international conference on Security Protocols
Remote and Autonomous Studies of Mobile and Ubiquitous Applications in Real Contexts
International Journal of Mobile Human Computer Interaction
The mobile fitness coach: Towards individualized skill assessment using personalized mobile devices
Pervasive and Mobile Computing
UbiqLog: a generic mobile phone-based life-log framework
Personal and Ubiquitous Computing
Activity logging using lightweight classification techniques in mobile devices
Personal and Ubiquitous Computing
The design of artifacts for augmenting intellect
Proceedings of the 4th Augmented Human International Conference
Mind the theoretical gap: interpreting, using, and developing behavioral theory in HCI research
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A phone-based support system to assist alcohol recovery
CHI '13 Extended Abstracts on Human Factors in Computing Systems
AffectCam: arousal- augmented sensecam for richer recall of episodic memories
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Designing voting technology for participation
Proceedings of the 14th Annual International Conference on Digital Government Research
Designing mobile health technology for bipolar disorder: a field trial of the monarca system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bezel-Tap gestures: quick activation of commands from sleep mode on tablets
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Standardized functions for smartphone applications: examples from maternal and child health
International Journal of Telemedicine and Applications
Scatter!: a mobile non-parallel multiplayer exertion game
Proceedings of the 12th International Conference on Interaction Design and Children
Complex activity recognition using context-driven activity theory and activity signatures
ACM Transactions on Computer-Human Interaction (TOCHI)
Contextual dissonance: design bias in sensor-based experience sampling methods
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
Supporting disease insight through data analysis: refinements of the monarca self-assessment system
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
Are change strategies affecting users' transportation choices?
Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI
ParkSense: a smartphone based sensing system for on-street parking
Proceedings of the 19th annual international conference on Mobile computing & networking
Self-configuring data mining for ubiquitous computing
Information Sciences: an International Journal
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
Supporting self-experimentation of behavior change strategies
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
ACM Transactions on Computer-Human Interaction (TOCHI)
Enabling an ecosystem of personal behavioral data
Proceedings of the adjunct publication of the 26th annual ACM symposium on User interface software and technology
Proceedings of the 2013 ACM SIGPLAN international conference on Object oriented programming systems languages & applications
Watch your steps: designing a semi-public display to promote physical activity
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
What health topics older adults want to track: a participatory design study
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility
Accelerometer-based transportation mode detection on smartphones
Proceedings of the 11th ACM Conference on Embedded Networked Sensor Systems
Lifestreams: a modular sense-making toolset for identifying important patterns from everyday life
Proceedings of the 11th ACM Conference on Embedded Networked Sensor Systems
Competing or aiming to be average?: normification as a means of engaging digital volunteers
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
Supporting task resumption using visual feedback
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
Design strategies for youth-focused pervasive social health games
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
Assessing the User Experience Design as a Persuasive Methodology in a Real World Sport Application
Proceedings of International Conference on Advances in Mobile Computing & Multimedia
Managing health with mobile technology
interactions
NooSphere: an activity-centric infrastructure for distributed interaction
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
ACM SIGMOBILE Mobile Computing and Communications Review
CAMMInA: a mobile ambient information system to motivate elders to exercise
Personal and Ubiquitous Computing
A Review of 25 Years of CSCW Research in Healthcare: Contributions, Challenges and Future Agendas
Computer Supported Cooperative Work
International Journal of Human-Computer Studies
Generating storylines from sensor data
Pervasive and Mobile Computing
From big smartphone data to worldwide research: The Mobile Data Challenge
Pervasive and Mobile Computing
Emoções na interação humano-computador: um estudo considerando sensores
Proceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems
Pervasive and Mobile Computing
Personal and Ubiquitous Computing
International Journal of Mobile Human Computer Interaction
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Recent advances in small inexpensive sensors, low-power processing, and activity modeling have enabled applications that use on-body sensing and machine learning to infer people's activities throughout everyday life. To address the growing rate of sedentary lifestyles, we have developed a system, UbiFit Garden, which uses these technologies and a personal, mobile display to encourage physical activity. We conducted a 3-week field trial in which 12 participants used the system and report findings focusing on their experiences with the sensing and activity inference. We discuss key implications for systems that use on-body sensing and activity inference to encourage physical activity.