Activity sensing in the wild: a field trial of ubifit garden
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
N-smarts: networked suite of mobile atmospheric real-time sensors
Proceedings of the second ACM SIGCOMM workshop on Networked systems for developing regions
Proceedings of the 6th ACM conference on Embedded network sensor systems
Proceedings of the 7th international conference on Mobile systems, applications, and services
VTrack: accurate, energy-aware road traffic delay estimation using mobile phones
Proceedings of the 7th ACM Conference on Embedded Networked Sensor Systems
A survey of mobile phone sensing
IEEE Communications Magazine
Qt for Symbian
A method for outdoor skateboarding video games
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology
Designing interactive technology for skateboarding
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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First appearing in the 1930s, skateboarding is an extreme sport in which a skater rides and performs tricks on a skateboard. Nokia Corp. aimed to augment the skateboarding experience with elements taken from modern video games, by coupling a movement measuring skateboard with a Nokia N8 smartphone. Their original implementation, while functional, had limited capabilities and suffered from a number of reliability issues. This project aimed to augment the skateboarding experience further by including location-awareness and skateboard trick visualisation capabilities into the application. A number of steps were also taken in order to improve the robustness of the skateboard hardware, these included modifications to the charging circuit, power source, and addressing the sensor board's vibration susceptibility. A user study was then performed in order to determine what effect the modifications had on the usefulness of the system, focusing on the system's potential as a skateboard trick learning tool. The study showed that, even though users found the visualisation interesting, the system offered limited value as a training device due to the current restrictions which exist in its visualisation capabilities.