Hardware and software for skateboard trick visualisation on a mobile phone

  • Authors:
  • Edward Reynell;Hannah Thinyane

  • Affiliations:
  • Rhodes University, Grahamstown;Rhodes University, Grahamstown

  • Venue:
  • Proceedings of the South African Institute for Computer Scientists and Information Technologists Conference
  • Year:
  • 2012

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Abstract

First appearing in the 1930s, skateboarding is an extreme sport in which a skater rides and performs tricks on a skateboard. Nokia Corp. aimed to augment the skateboarding experience with elements taken from modern video games, by coupling a movement measuring skateboard with a Nokia N8 smartphone. Their original implementation, while functional, had limited capabilities and suffered from a number of reliability issues. This project aimed to augment the skateboarding experience further by including location-awareness and skateboard trick visualisation capabilities into the application. A number of steps were also taken in order to improve the robustness of the skateboard hardware, these included modifications to the charging circuit, power source, and addressing the sensor board's vibration susceptibility. A user study was then performed in order to determine what effect the modifications had on the usefulness of the system, focusing on the system's potential as a skateboard trick learning tool. The study showed that, even though users found the visualisation interesting, the system offered limited value as a training device due to the current restrictions which exist in its visualisation capabilities.