A method for outdoor skateboarding video games

  • Authors:
  • Jan Anlauff;Erik Weitnauer;Alexander Lehnhardt;Stefanie Schirmer;Sebastian Zehe;Keywan Tonekaboni

  • Affiliations:
  • Bielefeld University, Germany;Bielefeld University, Germany;Bielefeld University, Germany;Bielefeld University, Germany;Bielefeld University, Germany;Bielefeld University, Germany

  • Venue:
  • Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology
  • Year:
  • 2010

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Abstract

Video games aimed at motivating players to exercises have gained popularity over the last few years, but most games are still designed for indoor scenarios. In this paper, we present a platform for a novel game concept: a mobile video game that is controlled by performing tricks on a real skateboard. The platform consists of two parts. A well-protected small wireless sensor module integrated unobtrusively into a skateboard and trick detection software that employs data mining techniques to classify skateboarding tricks from the raw data. We show the feasibility of the approach by presenting Tilt'n'Roll, a prototype skateboarding game application built on this platform.