Exertion interfaces: sports over a distance for social bonding and fun
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Context Awareness by Analyzing Accelerometer Data
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
"Killer App" of wearable computing: wireless force sensing body protectors for martial arts
Proceedings of the 17th annual ACM symposium on User interface software and technology
Sound feedback for powerful karate training
NIME '04 Proceedings of the 2004 conference on New interfaces for musical expression
The TactaPack: A Wireless Sensor/Actuator Package for Physical Therapy Applications
VR '06 Proceedings of the IEEE conference on Virtual Reality
Combining body sensors and visual sensors for motion training
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Tactile motion instructions for physical activities
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Recognizing Upper Body Postures using Textile Strain Sensors
ISWC '07 Proceedings of the 2007 11th IEEE International Symposium on Wearable Computers
ISWC '08 Proceedings of the 2008 12th IEEE International Symposium on Wearable Computers
Learning basic dance choreographies with different augmented feedback modalities
CHI '10 Extended Abstracts on Human Factors in Computing Systems
A method for outdoor skateboarding video games
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology
A method to evaluate metal filing skill level with wearable hybrid sensor
AH '12 Proceedings of the 3rd Augmented Human International Conference
RehApp: a wearable haptic system for rehabilitation and sports training
EuroHaptics'12 Proceedings of the 2012 international conference on Haptics: perception, devices, mobility, and communication - Volume Part II
An investigation into the use of tactile instructions in snowboarding
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
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With this work we want to illustrate new ways to assist students during sports training and to enhance their learning experience. As an example, we present the design of a wearable system intended for snowboard training on the slope. The hardware platform consists of a custom-built sensor/actuator box and a mobile phone acting as host device. These devices run algorithms for activity, context, and mistake recognition, and trigger feedback in response to classification results. Instructors can use such a system to automatically supervise posture and motion of students, i.e., to detect common mistakes that are difficult to recognize when observing students from far away, and to provide immediate audible or tactile feedback for corrections during courses. The presented approach can further be applied to supervise posture and to alert users to potentially harmful body movements performed during daily physical activities.