Wearable interfaces for orientation and wayfinding
Assets '00 Proceedings of the fourth international ACM conference on Assistive technologies
Exertion interfaces: sports over a distance for social bonding and fun
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design of a Wearable Tactile Display
ISWC '01 Proceedings of the 5th IEEE International Symposium on Wearable Computers
Tactons: structured tactile messages for non-visual information display
AUIC '04 Proceedings of the fifth conference on Australasian user interface - Volume 28
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Effect of Cognitive Load on Tactor Location Identification in Zero-g
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Multimodal presentation method for a dance training system
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Guest Editors' Introduction: Pervasive Computing in Sports Technologies
IEEE Pervasive Computing
Cutaneous grooves: composing for the sense of touch
NIME '02 Proceedings of the 2002 conference on New interfaces for musical expression
The TactaPack: A Wireless Sensor/Actuator Package for Physical Therapy Applications
VR '06 Proceedings of the IEEE conference on Virtual Reality
Investigating the effectiveness of tactile feedback for mobile touchscreens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Real-time snowboard training system
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Rapid prototyping for wearable computing
ISWC '08 Proceedings of the 2008 12th IEEE International Symposium on Wearable Computers
A language of tactile motion instructions
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Wearable automatic feedback devices for physical activities
BodyNets '09 Proceedings of the Fourth International Conference on Body Area Networks
Feeling the beat where it counts: fostering multi-limb rhythm skills with the haptic drum kit
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
MusicJacket: the efficacy of real-time vibrotactile feedback for learning to play the violin
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Buzzing to play: lessons learned from an in the wild study of real-time vibrotactile feedback
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tactile brush: drawing on skin with a tactile grid display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The short-term effects of real-time virtual reality feedback on motor learning in dance
Presence: Teleoperators and Virtual Environments
Motor learning using a kinematic-vibrotactile mapping targeting fundamental movements
MM '11 Proceedings of the 19th ACM international conference on Multimedia
An investigation into the use of tactile instructions in snowboarding
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Multimodal motion guidance: techniques for adaptive and dynamic feedback
Proceedings of the 14th ACM international conference on Multimodal interaction
Vibrotactile feedback of motor performance errors for enhancing motor learning
Proceedings of the 20th ACM international conference on Multimedia
Intuitiveness of vibrotactile speed regulation cues
ACM Transactions on Applied Perception (TAP)
Ultimate trainer: instructional feedback for ultimate frisbee players
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Quantified performance: assessing runners with sensors
XRDS: Crossroads, The ACM Magazine for Students - Wearable Computing: Getting Dressed in Tech
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While learning new motor skills, we often rely on feedback from a trainer. Auditive feedback and demonstrations are used most frequently, but in many domains they are inappropriate or impractical. We introduce tactile instructions as an alternative to assist in correcting wrong posture during physical activities, and present a set of full-body vibrotactile patterns. An initial study informed the design of our tactile patterns, and determined appropriate locations for feedback on the body. A second experiment showed that users perceived and correctly classified our tactile instruction patterns in a relaxed setting and during a cognitively and physically demanding task. In a final experiment, snowboarders on the slope compared their perception of tactile instructions with audio instructions under real-world conditions. Tactile instructions achieved overall high recognition accuracy similar to audio instructions. Moreover, participants responded quicker to instructions delivered over the tactile channel than to instructions presented over the audio channel. Our findings suggest that these full-body tactile feedback patterns can replace audio instructions during physical activities.