Implementation and evaluation of "just follow me": an immersive, VR-based, motion-training system
Presence: Teleoperators and Virtual Environments
Haptic Guidance: Experimental Evaluation of a Haptic Training Method for a Perceptual Motor Skill
HAPTICS '02 Proceedings of the 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Training for Physical Tasks in Virtual Environments: Tai Chi
VR '03 Proceedings of the IEEE Virtual Reality 2003
Movement Sonification: Effects on Perception and Action
IEEE MultiMedia
Sound feedback for powerful karate training
NIME '04 Proceedings of the 2004 conference on New interfaces for musical expression
The TactaPack: A Wireless Sensor/Actuator Package for Physical Therapy Applications
VR '06 Proceedings of the IEEE conference on Virtual Reality
Tactile motion instructions for physical activities
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Saltate!: a sensor-based system to support dance beginners
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Haptic Guidance Benefits Musical Motor Learning
HAPTICS '08 Proceedings of the 2008 Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Non-interrupting user interfaces for electronic body-worn swim devices
Proceedings of the 2nd International Conference on PErvasive Technologies Related to Assistive Environments
Mobile music touch: mobile tactile stimulation for passive learning
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Buzzing to play: lessons learned from an in the wild study of real-time vibrotactile feedback
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Spatially distributed tactile feedback for kinesthetic motion guidance
HAPTIC '10 Proceedings of the 2010 IEEE Haptics Symposium
Proceedings of the 2012 ACM workshop on User experience in e-learning and augmented technologies in education
Vibrotactile feedback of motor performance errors for enhancing motor learning
Proceedings of the 20th ACM international conference on Multimedia
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In this paper, we present a novel approach for teaching motor skills through the use of vibrotactile stimulation. We propose a kinematic-vibrotactile mapping that targets fundamental movements (basic building blocks of human motion) using saltatory vibration patterns where vibrations are delivered and interpreted as movement through a conceptual mapping. Two conceptual mappings are explored: the "follow me" concept and the push/pull metaphor. A user study, approved by a local ethics committee, was conducted to explore how these conceptual mappings affect learnability, recognition accuracy, response time and naturalness. Results show the approach to work effectively with a combination of vibration patterns under each conceptual mapping providing the most useful design.