FootSee: an interactive animation system
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Tele-sports and tele-dance: full-body network interaction
Proceedings of the ACM symposium on Virtual reality software and technology
Martial arts in artificial reality
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multimodal presentation method for a dance training system
CHI '05 Extended Abstracts on Human Factors in Computing Systems
International survey on the Dance Dance Revolution game
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Children's and parents' perception of full-body interaction and violence in a martial arts game
DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
Combining body sensors and visual sensors for motion training
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Paravie: dance entertainment system for everyone to express oneself with movement
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Collaborative dancing in tele-immersive environment
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
HAID '08 Proceedings of the 3rd international workshop on Haptic and Audio Interaction Design
Design of Experience and Flow in Movement-Based Interaction
Motion in Games
Evaluating distance metrics for animation blending
Proceedings of the 4th International Conference on Foundations of Digital Games
Immersive performance training tools using motion capture technology
Proceedings of the First International Conference on Immersive Telecommunications
Understanding visual interfaces for the next generation of dance-based rhythm video games
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Collocated AAR: Augmenting After Action Review with Mixed Reality
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Content-based retrieval for human motion data
Journal of Visual Communication and Image Representation
Positioning a virtual teacher in an MR physical task learning support system
Proceedings of the 2011 ACM Symposium on Applied Computing
The short-term effects of real-time virtual reality feedback on motor learning in dance
Presence: Teleoperators and Virtual Environments
Astrojumper: Motivating exercise with an immersive virtual reality exergame
Presence: Teleoperators and Virtual Environments
Toward a conversational virtual instructor of ballroom dance
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
Motor learning using a kinematic-vibrotactile mapping targeting fundamental movements
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Playing and cheating in ambient entertainment
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
Generating a two-phase lesson for guiding beginners to learn basic dance movements
Computers & Education
Analysis on learners' gaze patterns and the instructor's reactions in ballroom dance tutoring
Proceedings of the 4th Workshop on Eye Gaze in Intelligent Human Machine Interaction
Modeling the multi-modal behaviors of a virtual instructor in tutoring ballroom dance
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
A system for practicing formations in dance performance supported by self-propelled screen
Proceedings of the 4th Augmented Human International Conference
Setting the best view of a virtual teacher in a mixed reality physical-task learning support system
Journal of Systems and Software
Graph-based analysis of physical exercise actions
Proceedings of the 1st ACM international workshop on Multimedia indexing and information retrieval for healthcare
Feedback-Based self-training system of patient transfer
DHM'13 Proceedings of the 4th International conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management: healthcare and safety of the environment and transport - Volume Part I
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We present a wireless virtual reality system and a prototypefull body Tai Chi training application. Our primarycontribution is the creation of a virtual reality system thattracks the full body in a working volume of 4 meters by 5meters by 2.3 meters high to produce an animated representationof the user with 42 degrees of freedom. This - combined with a lightweight (