Osmose: towards broadening the aesthetics of virtual reality
ACM SIGGRAPH Computer Graphics - Special issue: focus: “real” virtual reality
Confluence of computer vision and computer graphics
Collaboration in tele-immersive environments
EGVE '02 Proceedings of the workshop on Virtual environments 2002
An immersive 3D video-conferencing system using shared virtual team user environments
Proceedings of the 4th international conference on Collaborative virtual environments
Training for Physical Tasks in Virtual Environments: Tai Chi
VR '03 Proceedings of the IEEE Virtual Reality 2003
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Tele-sports and tele-dance: full-body network interaction
Proceedings of the ACM symposium on Virtual reality software and technology
Martial arts in artificial reality
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding performance in coliseum, an immersive videoconferencing system
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Proceedings of the 15th international conference on Multimedia
Five deep questions in computing
Communications of the ACM - 50th anniversary issue: 1958 - 2008
View-dependent real-time 3d video compression for mobile devices
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Interaction and user experiences with multimedia technologies: challenges and future topics
HCC '08 Proceedings of the 3rd ACM international workshop on Human-centered computing
Optimization of tele-immersion codes
Proceedings of 2nd Workshop on General Purpose Processing on Graphics Processing Units
Immersive performance training tools using motion capture technology
Proceedings of the First International Conference on Immersive Telecommunications
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Universal Capture through Stereographic Multi-perspective Recording and Scene Reconstruction
PCM '09 Proceedings of the 10th Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Exploring the design space in technology-augmented dance
CHI '10 Extended Abstracts on Human Factors in Computing Systems
The short-term effects of real-time virtual reality feedback on motor learning in dance
Presence: Teleoperators and Virtual Environments
Teach me to dance: exploring player experience and performance in full body dance games
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
DAIS'12 Proceedings of the 12th IFIP WG 6.1 international conference on Distributed Applications and Interoperable Systems
Immersive multiplayer tennis with microsoft kinect and body sensor networks
Proceedings of the 20th ACM international conference on Multimedia
Proceedings of the 28th Annual ACM Symposium on Applied Computing
A 3D tele-immersion system based on live captured mesh geometry
Proceedings of the 4th ACM Multimedia Systems Conference
Setting the best view of a virtual teacher in a mixed reality physical-task learning support system
Journal of Systems and Software
A 3D tele-immersion streaming approach using skeleton-based prediction
Proceedings of the 21st ACM international conference on Multimedia
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We present a study of collaborative dancing between remote dancers in a tele-immersive environment which features 3D full and real body capturing, wide field of view, multi-display 3D rendering, and attachment free participant. We invite two professional dancers to perform collaborative dancing in the environment. The coordination requires one dancer to take the lead while the other follows by appropriate movement. Throughout the experiment, the dancers are dancing at various motion rates to evaluate how well the collaborative dancing is supported with the current technical boundary. Our important findings indicate that 1) tele-immersive environments have strong potential impact on the concept of choreography and communication of live dance performance, 2) the presence of multi-view display, real body 3D rendering, audio channel, and less intrusiveness greatly enhances the immersive and dancing experience, and 3) the level of synchronization achieved by the dancers is higher than that expected from the video rate.