The evolution of an interface for choreographers
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Multimodal presentation method for a dance training system
CHI '05 Extended Abstracts on Human Factors in Computing Systems
The convergence of alternate controllers and musical interfaces in interactive entertainment
NIME '05 Proceedings of the 2005 conference on New interfaces for musical expression
From dance notation to human animation: The LabanDancer project: Motion Capture and Retrieval
Computer Animation and Virtual Worlds - CASA 2005
International survey on the Dance Dance Revolution game
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Collaborative dancing in tele-immersive environment
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Using games to increase exercise motivation
Future Play '07 Proceedings of the 2007 conference on Future Play
Real-Time Recognition of Body Motion for Virtual Dance Collaboration System
ICAT '07 Proceedings of the 17th International Conference on Artificial Reality and Telexistence
Saltate!: a sensor-based system to support dance beginners
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Understanding visual interfaces for the next generation of dance-based rhythm video games
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
A Casual Revolution: Reinventing Video Games and Their Players
A Casual Revolution: Reinventing Video Games and Their Players
Designing games for learning: insights from conversations with designers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Vibraudio pose: an investigation of non-visual feedback roles for body controlled video games
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games
Touching space: using motion capture and stereo projection to create a "virtual haptics" of dance
ACM SIGGRAPH 2010 Art Gallery
A Virtual Reality Dance Training System Using Motion Capture Technology
IEEE Transactions on Learning Technologies
The short-term effects of real-time virtual reality feedback on motor learning in dance
Presence: Teleoperators and Virtual Environments
Human movement analysis for interactive dance
CIVR'06 Proceedings of the 5th international conference on Image and Video Retrieval
Multimodal motion guidance: techniques for adaptive and dynamic feedback
Proceedings of the 14th ACM international conference on Multimodal interaction
Digitization of cypriot folk dances
EuroMed'12 Proceedings of the 4th international conference on Progress in Cultural Heritage Preservation
Trigger shift: participatory design of an augmented theatrical performance with young people
Proceedings of the 9th ACM Conference on Creativity & Cognition
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We present a between-subjects user study designed to compare a dance instruction video to a rhythm game interface. The goal of our study is to answer the question: can these games be an effective learning tool for the activity they simulate? We use a body controlled dance game prototype which visually emulates current commercial games. Our research explores the player's perceptions of their own capabilities, their capacity to deal with a high influx of information, and their preferences regarding body-controlled video games. Our results indicate that the game-inspired interface elements alone were not a substitute for footage of a real human dancer, but participants overall preferred to have access to both forms of media. We also discuss the dance rhythm game as abstracted entertainment, exercise motivation, and realistic dance instruction.