Automatic adjustment of a virtual teacher's model in a learning support system
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Toward a conversational virtual instructor of ballroom dance
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
Teach me to dance: exploring player experience and performance in full body dance games
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Generating a two-phase lesson for guiding beginners to learn basic dance movements
Computers & Education
Analysis on learners' gaze patterns and the instructor's reactions in ballroom dance tutoring
Proceedings of the 4th Workshop on Eye Gaze in Intelligent Human Machine Interaction
Modeling the multi-modal behaviors of a virtual instructor in tutoring ballroom dance
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
Digitization of cypriot folk dances
EuroMed'12 Proceedings of the 4th international conference on Progress in Cultural Heritage Preservation
A system for practicing formations in dance performance supported by self-propelled screen
Proceedings of the 4th Augmented Human International Conference
Setting the best view of a virtual teacher in a mixed reality physical-task learning support system
Journal of Systems and Software
Interactive partner control in close interactions for real-time applications
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Feedback-Based self-training system of patient transfer
DHM'13 Proceedings of the 4th International conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management: healthcare and safety of the environment and transport - Volume Part I
Motion indexing of different emotional states using LMA components
SIGGRAPH Asia 2013 Technical Briefs
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In this paper, a new dance training system based on the motion capture and virtual reality (VR) technologies is proposed. Our system is inspired by the traditional way to learn new movements—imitating the teacher's movements and listening to the teacher's feedback. A prototype of our proposed system is implemented, in which a student can imitate the motion demonstrated by a virtual teacher projected on the wall screen. Meanwhile, the student's motions will be captured and analyzed by the system based on which feedback is given back to them. The result of user studies showed that our system can successfully guide students to improve their skills. The subjects agreed that the system is interesting and can motivate them to learn.