Collaboration and learning within immersive virtual reality
Proceedings of the third international conference on Collaborative virtual environments
Implementation and evaluation of "just follow me": an immersive, VR-based, motion-training system
Presence: Teleoperators and Virtual Environments
Training for Physical Tasks in Virtual Environments: Tai Chi
VR '03 Proceedings of the IEEE Virtual Reality 2003
Spacedesign: A Mixed Reality Workspace for Aesthetic Industrial Design
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
Simulating autonomous agents in augmented reality
Journal of Systems and Software
Martial arts in artificial reality
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multimodal presentation method for a dance training system
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Learning Physical Activities in Immersive Virtual Environments
ICVS '06 Proceedings of the Fourth IEEE International Conference on Computer Vision Systems
Combining body sensors and visual sensors for motion training
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Collaborative dancing in tele-immersive environment
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Virtual Reality Based Knowledge Acquisition and Job Training for Advanced Casting Skills
ICAT '06 Proceedings of the 16th International Conference on Artificial Reality and Telexistence--Workshops
A Virtual Agent for a Cooking Navigation System Using Augmented Reality
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Immersive performance training tools using motion capture technology
Proceedings of the First International Conference on Immersive Telecommunications
Assessing a virtual baby feeding training system
Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
Design of Interactive e-Care Dining Table for Smart Kitchen
CASON '10 Proceedings of the 2010 International Conference on Computational Aspects of Social Networks
Augmented reality flavors: gustatory display based on edible marker and cross-modal interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A Virtual Reality Dance Training System Using Motion Capture Technology
IEEE Transactions on Learning Technologies
ICWL'06 Proceedings of the 5th international conference on Advances in Web Based Learning
Real-time simulation for a virtual reality-based MIG welding training system
Virtual Reality - Special Issue on Manufacturing and Construction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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In this research, we investigated the virtual teacher's positions and orientations that led to optimal learning outcome in mixed-reality environment. First, this study showed that the virtual teacher's position and orientation have an effect on learning efficiency, when some teacher-settings are more comfortable and easy to watch than others. A sequence of physical-task learning experiments have been conducted using mixed-reality technology. The result suggested that the virtual-teacher's close side-view is the optimal view for learning physical-tasks that include significant one-hand movements. However, when both hands are used, or rotates around, a rotation-angle adjustment becomes necessary. Therefore, we proposed a software automatic-adjustment method governing the virtual teacher's horizontal rotation angle, so that the learner can easily observe important body motions. The proposed software method was revealed to be effective for motions that gradually reposition the most important moving part. Finally, to enhance the proposed method in the future, we conducted an experiment to find out the effect of setting the vertical view-angle. The result recommended that the more motion's rotation involved the more vertical view angles are wanted to see the whole motion clear.