PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
NiceMeetVR: facing professional baseball pitchers in the virtual batting cage
Proceedings of the 2002 ACM symposium on Applied computing
Fitness computer game with a bodily user interface
ICEC '03 Proceedings of the second international conference on Entertainment computing
Setting the best view of a virtual teacher in a mixed reality physical-task learning support system
Journal of Systems and Software
Hi-index | 0.00 |
Traditionally, when people want to learn martial arts, they have to go to training clubs and learn under the coach together with the other students. To reduce the tuition fees, there are usually a lot of students under a single coach and hence, it is difficult for the students to get enough suggestions in the class. It would be far easier if the students could practice themselves at home and ask for suggestions from a virtual coach in the computer. Occasionally, in case they find difficulties going to the next step, they may then approach the real coach for suggestions and training. In this paper, we propose such a training system based on the motion capture system. The system automatically analyzes the motions of the player and gives suggestions. The students can also view the martial art techniques stored in the system or their own techniques captured by the motion capture system from various points of view in order to gain objective ideas of the techniques.