PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play

  • Authors:
  • Hiroshi Ishii;Craig Wisneski;Julian Orbanes;Ben Chun;Joe Paradiso

  • Affiliations:
  • Tangible Media Group, MIT Media Laboratory, 20 Ames St., Cambridge, MA;Tangible Media Group, MIT Media Laboratory, 20 Ames St., Cambridge, MA;Tangible Media Group, MIT Media Laboratory, 20 Ames St., Cambridge, MA;Tangible Media Group, MIT Media Laboratory, 20 Ames St., Cambridge, MA;Physics and Media Group, MIT Media Laboratory, 20 Ames St., Cambridge, MA

  • Venue:
  • Proceedings of the SIGCHI conference on Human Factors in Computing Systems
  • Year:
  • 1999

Quantified Score

Hi-index 0.02

Visualization

Abstract

This paper introduces a novel interface for digitally-augmentedcooperative play. We present the concept of the athletic-tangibleinterface, a new class of interaction which uses tangible objectsand full-body motion in physical spaces with digital augmentation.We detail the implementation of PingPongPlus, a reactive ping-pongtable, which features a novel sound-based ball tracking technology.The game is augmented and transformed with dynamic graphics andsound, determined by the position of impact, and the rhythm andstyle of play. A variety of different modes of play and initialexperiences with PingPongPlus are also described.