Hackers: heroes of the computer revolution
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Flocks, herds and schools: A distributed behavioral model
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Virtual reality
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ACM SIGGRAPH 98 Conference abstracts and applications
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PingPongPlus: augmentation and transformation of athletic interpersonal interaction
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Ontology-Based User Modeling in an Augmented Audio Reality System for Museums
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Situated play in a tangible interface and adaptive audio museum guide
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This paper introduces a novel interface for digitally-augmentedcooperative play. We present the concept of the athletic-tangibleinterface, a new class of interaction which uses tangible objectsand full-body motion in physical spaces with digital augmentation.We detail the implementation of PingPongPlus, a reactive ping-pongtable, which features a novel sound-based ball tracking technology.The game is augmented and transformed with dynamic graphics andsound, determined by the position of impact, and the rhythm andstyle of play. A variety of different modes of play and initialexperiences with PingPongPlus are also described.