PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
TagTiles: optimal challenge in educational electronics
Proceedings of the 1st international conference on Tangible and embedded interaction
Functional Fun with Tangible User Interfaces
DIGITEL '07 Proceedings of the The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
Game design principles in everyday fitness applications
Proceedings of the 2008 ACM conference on Computer supported cooperative work
A framework for exertion interactions over a distance
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Action and representation in tangible systems: implications for design of learning interactions
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Gamification. using game-design elements in non-gaming contexts
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Participatory design for exertion interfaces for children
Proceedings of the 11th International Conference on Interaction Design and Children
Design strategy to stimulate a diversity of motor skills for an exergame addressed to children
Proceedings of the 12th International Conference on Interaction Design and Children
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Throwing is an important physical skill that lays the foundation for the ability to participate in many physical activities and sports experiences. We aim to support the development of physical skills through exertion game design; our focus here is on the design of an exertion based throwing game that aims to help children improve their ability to throw. We discuss the results of some initial play testing, and how these observations informed our game design.