Gamification. using game-design elements in non-gaming contexts

  • Authors:
  • Sebastian Deterding;Miguel Sicart;Lennart Nacke;Kenton O'Hara;Dan Dixon

  • Affiliations:
  • Hamburg University, Hamburg, Germany;IT University Copenhagen, Copenhagen, Denmark;University of Saskatchewan, Saskatoon, SK, Canada;Microsoft Research Cambridge, Cambridge, United Kingdom;University of the West of England, Bristol, United Kingdom

  • Venue:
  • CHI '11 Extended Abstracts on Human Factors in Computing Systems
  • Year:
  • 2011

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Abstract

"Gamification" is an informal umbrella term for the use of video game elements in non-gaming systems to improve user experience (UX) and user engagement. The recent introduction of 'gamified' applications to large audiences promises new additions to the existing rich and diverse research on the heuristics, design patterns and dynamics of games and the positive UX they provide. However, what is lacking for a next step forward is the integration of this precise diversity of research endeavors. Therefore, this workshop brings together practitioners and researchers to develop a shared understanding of existing approaches and findings around the gamification of information systems, and identify key synergies, opportunities, and questions for future research.