Gamification. using game-design elements in non-gaming contexts
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Orientation Passport: using gamification to engage university students
Proceedings of the 23rd Australian Computer-Human Interaction Conference
Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps
Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps
From game design elements to gamefulness: defining "gamification"
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Gamification aware: users perception about game elements on non-game context
Proceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems
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Gamification has been shown as a viable alternative to assist HCI, in order to create more engaged users with web systems. In this study we present the main concepts of gamification, and we implement a pilot experiment with the aim of analyzing users' behavior in gamified applications, especially applications that use geolocation information, seeking to understand what effects the gamification techniques have over the public.