Incentives for emotional multimedia tagging
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion
From game design elements to gamefulness: defining "gamification"
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Leveraging gamification in demand dispatch systems
Proceedings of the 2012 Joint EDBT/ICDT Workshops
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems
Investigando a percepção dos usuários sobre os mecanismos de gamificação da rede social foursquare
Companion Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems
Mobile application for noise pollution monitoring through gamification techniques
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Educational Games and IT Professionals: Perspectives from the Field
International Journal of Human Capital and Information Technology Professionals
Emergence of Gamified Commerce: Turning Virtual to Real
Journal of Electronic Commerce in Organizations
Using crowdsourcing to support pro-environmental community activism
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing gamification: creating gameful and playful experiences
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Encouraging user behaviour with achievements: an empirical study
Proceedings of the 10th Working Conference on Mining Software Repositories
Understanding gamification mechanisms for software development
Proceedings of the 2013 9th Joint Meeting on Foundations of Software Engineering
Transtheoretical model for designing technologies supporting an active lifestyle
Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI
The adoption of gamification in e-banking
Proceedings of the 2013 International Conference on Information Systems and Design of Communication
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Gameful design in the automotive domain: review, outlook and challenges
Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
An introduction to human computation and games with a purpose
ICWE'13 Proceedings of the 13th international conference on Web Engineering
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: web, mobile, and product design - Volume Part IV
Competing or aiming to be average?: normification as a means of engaging digital volunteers
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
A modular framework for ambient health monitoring
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
An experience report on using gamification in technical higher education
Proceedings of the 45th ACM technical symposium on Computer science education
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
Gamification Framework for Personalized Surveys on Relationships in Online Social Networks
UCC '13 Proceedings of the 2013 IEEE/ACM 6th International Conference on Utility and Cloud Computing
GaML - A Modeling Language for Gamification
UCC '13 Proceedings of the 2013 IEEE/ACM 6th International Conference on Utility and Cloud Computing
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What do Foursquare, Zynga, Nike+, and Groupon have in common? These and many other brands use gamification to deliver a sticky, viral, and engaging experience to their customers. This book provides the design strategy and tactics you need to integrate game mechanics into any kind of consumer-facing website or mobile app. Learn how to use core game concepts, design patterns, and meaningful code samples to a create fun and captivating social environment.Whether you're an executive, developer, producer, or product specialist, Gamification by Design will show you how game mechanics can help you build customer loyalty.Discover the motivational framework game designers use to segment and engage consumers Understand core game mechanics such as points, badges, levels, challenges, and leaderboards Engage your consumers with reward structures, positive reinforcement, and feedback loops Combine game mechanics with social interaction for activities such as collecting, gifting, heroism, and status Dive into case studies on Nike and Yahoo!, and analyze interactions at Google, Facebook, and Zynga Get the architecture and code to gamify a basic consumer site, and learn how to use mainstream gamification APIs from Badgeville "Turning applications into games is a huge trend. This book does a great job of identifying the core lasting principals you need to inspire your users to visit again and again." Adam Loving Freelance Social Game Developer and founder of Twibes Twitter Groups