Game Design Theory and Practice
Game Design Theory and Practice
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
All work and no play: measuring fun, usability, and learning in software for children
Computers & Education - Virtual learning? Selected contributions from the CAL 05 symposium
ICLS '04 Proceedings of the 6th international conference on Learning sciences
A Theory of Fun for Game Design
A Theory of Fun for Game Design
Re-purposing existing generic games and simulations for e-learning
Computers in Human Behavior
Educational game design for online education
Computers in Human Behavior
e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning
Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps
Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps
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In this paper the authors will give a perspective on educational games application in the field of IT. Main topic of this research will be capacity for applying modern information technologies for developing game-based learning platform. During analysis, they found that more research is needed in order to improve application of games in education of IT professionals. At first place, researches should cover listed problems: how to design educative games in order to achieve better learning effects; how to develop software tools to automate educative game development process; and establish methods and techniques for knowledge and skills assessment utilizing educative games.