The formal semantics of programming languages: an introduction
The formal semantics of programming languages: an introduction
Learning via multimedia computers
Communications of the ACM - Special issue on technology in K–12 education
Building an educational adventure game: theory, design, and lessons
Journal of Interactive Learning Research
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
All work and no play: measuring fun, usability, and learning in software for children
Computers & Education - Virtual learning? Selected contributions from the CAL 05 symposium
Computers & Education - Virtual learning? Selected contributions from the CAL 05 symposium
ICALT '06 Proceedings of the Sixth IEEE International Conference on Advanced Learning Technologies
A Theory of Fun for Game Design
A Theory of Fun for Game Design
Digital Game-Based Learning
Software—Practice & Experience
Re-purposing existing generic games and simulations for e-learning
Computers in Human Behavior
A documental approach to adventure game development
Science of Computer Programming
Authoring game-based adaptive units of learning with IMS Learning Design and
International Journal of Learning Technology
Original papers: Model-checking for adventure videogames
Information and Software Technology
: an open source authoring environment for 3D adventure games in education
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Game-Like Simulations for Online Adaptive Learning: A Case Study
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Bridging the Gap: Adaptive Games and Student-Centered VLEs
ICWL '009 Proceedings of the 8th International Conference on Advances in Web Based Learning
Digital Games in eLearning Environments
Simulation and Gaming
Implementing accessibility in educational videogames with
MTDL '09 Proceedings of the first ACM international workshop on Multimedia technologies for distance learning
Transactions on edutainment I
Easing assessment of game-based learning with and LAMS
Proceedings of the second ACM international workshop on Multimedia technologies for distance leaning
Sweetening the medicine: educating users about information security by means of game play
SAICSIT '10 Proceedings of the 2010 Annual Research Conference of the South African Institute of Computer Scientists and Information Technologists
User identity issues in mashups for learning experiences using IMS Learning Design
International Journal of Technology Enhanced Learning
Generic service integration in adaptive learning experiences using IMS learning design
Computers & Education
Practical, appropriate, empirically-validated guidelines for designing educational games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Design guidelines for Classroom Multiplayer Presential Games (CMPG)
Computers & Education
Reuse by placement: a paradigm for cross-domain software reuse with high level of granularity
ICSR'11 Proceedings of the 12th international conference on Top productivity through software reuse
Standardization of game based learning design
ICCSA'11 Proceedings of the 2011 international conference on Computational science and its applications - Volume Part IV
Edutainment'11 Proceedings of the 6th international conference on E-learning and games, edutainment technologies
A visual language for the creation of narrative educational games
Journal of Visual Languages and Computing
A narrative metaphor to facilitate educational game authoring
Computers & Education
Research of autonomous active control for virtual human based on emotion-driven model
Transactions on Edutainment III
SGDA'11 Proceedings of the Second international conference on Serious Games Development and Applications
A cognitive component analysis approach for developing game-based spatial learning tools
Computers & Education
Exploring the learning-theory bases of GBL
Journal of Computer Assisted Learning
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Enriching Archaeological Parks with Contextual Sounds and Mobile Technology
ACM Transactions on Computer-Human Interaction (TOCHI)
Towards universal game development in education: automatic and semiautomatic methodologies
ICWL'12 Proceedings of the 11th international conference on Advances in Web-Based Learning
Architectures for Developing Multiuser, Immersive Learning Scenarios
Simulation and Gaming
Motivational aspects of different learning contexts: “My mom won't let me play this game...”
Computers in Human Behavior
Integrating Adaptive Games in Student-Centered Virtual Learning Environments
International Journal of Distance Education Technologies
Educational Games and IT Professionals: Perspectives from the Field
International Journal of Human Capital and Information Technology Professionals
A game design framework for avoiding phishing attacks
Computers in Human Behavior
International Journal of Game-Based Learning
Does individual or collaborative self-debriefing better enhance learning from games?
Computers in Human Behavior
Using e-learning standards in educational video games
Computer Standards & Interfaces
Digital educational game value hierarchy from a learners' perspective
Computers in Human Behavior
Informal learning recognition through a cloud ecosystem
Future Generation Computer Systems
Modeling storytelling to be used in educational video games
Computers in Human Behavior
Safe science classrooms: Teacher training through serious educational games
Information Sciences: an International Journal
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The use of educational games in learning environments is an increasingly relevant trend. The motivational and immersive traits of game-based learning have been deeply studied in the literature, but the systematic design and implementation of educational games remain an elusive topic. In this study some relevant requirements for the design of educational games in online education are analyzed, and a general game design method that includes adaptation and assessment features is proposed. Finally, a particular implementation of that design is described in light of its applicability to other implementations and environments.