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IEEE Pervasive Computing
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Personal and Ubiquitous Computing
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IBM Systems Journal
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Personal and Ubiquitous Computing
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ICLS '06 Proceedings of the 7th international conference on Learning sciences
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PEACH - Intelligent Interfaces for Museum Visits (Cognitive Technologies)
PEACH - Intelligent Interfaces for Museum Visits (Cognitive Technologies)
Navigation help in 3D worlds: some empirical evidences on use of sound
Multimedia Tools and Applications
REXplorer: a mobile, pervasive spell-casting game for tourists
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Learning shape writing by game playing
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Sound support for collaboration
ECSCW'91 Proceedings of the second conference on European Conference on Computer-Supported Cooperative Work
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WMUTE '08 Proceedings of the Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education
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Computers in Human Behavior
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International Journal of Artificial Intelligence in Education
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Human-Computer Interaction
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CHI '09 Extended Abstracts on Human Factors in Computing Systems
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User Experience Evaluation Methods in Product Development (UXEM'09)
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Under my pillow: designing security for children's special things
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Pervasive Games: Theory and Design
Pervasive Games: Theory and Design
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OTM'07 Proceedings of the 2007 OTM confederated international conference on On the move to meaningful internet systems - Volume Part I
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VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
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Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI
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The importance of cultural heritage in forging a sense of identity is becoming increasingly evident. Information and communication technologies have a great potential to promote a greater awareness and appreciation of cultural heritage. This article presents some findings on how mobile technology can be used to foster a better understanding of an archaeological site by reconstructing the ancient environment and life. Children aged 11--13 years old are the target of our research. To motivate and engage them, a pervasive educational game has been developed and implemented in Explore!, a system aimed at supporting children exploring sites of cultural interest. Special attention has been devoted to the design of a soundscape that may improve players’ navigation in degraded physical environments and enrich their overall experience. A field study indicated that children judged their experience both useful and entertaining: not only did they enjoy playing the game, but they also learned historical notions and facts related to ancient Roman life. Contextual sounds were found to have a facilitating effect on space navigation, reducing the need for map reading and improving spatial orientation. This work provides insights into the design of educational games for use with cultural heritage and a model to enrich historical sites through the creation of soundscapes which can help visitors to navigate a site and feel its historical atmosphere.