Electromagnetism supercharged!: learning physics with digital simulation games
ICLS '04 Proceedings of the 6th international conference on Learning sciences
Usability and education of games through combined assessment methods
Proceedings of the 1st international conference on PErvasive Technologies Related to Assistive Environments
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
Towards Generalised Accessibility of Computer Games
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Educational Games Design Issues: Motivation and Multimodal Interaction
WSKS '08 Proceedings of the 1st world summit on The Knowledge Society: Emerging Technologies and Information Systems for the Knowledge Society
A game framework to enhance the STEM pipeline
GDCSE '08 Proceedings of the 3rd international conference on Game development in computer science education
The ETH game programming laboratory: a capstone for computer science and visual computing
GDCSE '08 Proceedings of the 3rd international conference on Game development in computer science education
More Than Just a Game: Accessibility in Computer Games
USAB '08 Proceedings of the 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for Education and Work
SMART: a SysteM of Augmented Reality for Teaching 2nd grade students
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
Enhancing the educational value of video games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games (Part II)
Effectiveness of using a video game to teach a course in mechanical engineering
Computers & Education
Game-Like Simulations for Online Adaptive Learning: A Case Study
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Video Gaming for Blind Learners School Integration in Science Classes
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
SimCompany: An Educational Game Created through a Human-Work Interaction Design Approach
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
A task annotation model for sandbox Serious Games
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
Hybrid content delivery and learning styles in a computer programming course
FIE'09 Proceedings of the 39th IEEE international conference on Frontiers in education conference
Towards contextualised software engineering education: an African perspective
Proceedings of the 32nd ACM/IEEE International Conference on Software Engineering - Volume 1
Practical, appropriate, empirically-validated guidelines for designing educational games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Problem solving and collaboration using mobile serious games
Computers & Education
Designing augmented reality tangible interfaces for kindergarten children
Proceedings of the 2011 international conference on Virtual and mixed reality: new trends - Volume Part I
Serious games and learning effectiveness: The case of It's a Deal!
Computers & Education
Measuring distributed affect in collaborative games
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion
Software visualisation through video games
Proceedings of the South African Institute for Computer Scientists and Information Technologists Conference
Enriching Archaeological Parks with Contextual Sounds and Mobile Technology
ACM Transactions on Computer-Human Interaction (TOCHI)
The effect of learning mechanics design on learning outcomes in a computer-based geometry game
Edutainment'12/GameDays'12 Proceedings of the 7th international conference on Edutainment, and Proceedings of the 3rd international conference on E-Learning and Games for Training, Education, Health and Sports
Motivational aspects of different learning contexts: “My mom won't let me play this game...”
Computers in Human Behavior
The effects of the size and weight of a mobile device on an educational game
Computers & Education
Human centered game design for bioinformatics and cyberinfrastructure learning
Proceedings of the Conference on Extreme Science and Engineering Discovery Environment: Gateway to Discovery
Diverse player experiences in the design of science games for bioinformatics learning
Proceedings of the 2013 Chilean Conference on Human - Computer Interaction
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Video games can teach science and engineering better than lectures. Are they a cure for a numbing 200-person class?