Diverse player experiences in the design of science games for bioinformatics learning

  • Authors:
  • Daniel Perry;Aaron Lynch;Asmi Joshi;Karin Hellman;John J. Robinson;Alyssa-Cyre Oyadomari;Melissa Richtarik;Cecilia R. Aragon

  • Affiliations:
  • University of Washington, Seattle, WA;University of Washington, Seattle, WA;University of Washington, Seattle, WA;University of Washington, Seattle, WA;University of Washington, Seattle, WA;University of Washington, Seattle, WA;University of Washington, Seattle, WA;University of Washington, Seattle, WA

  • Venue:
  • Proceedings of the 2013 Chilean Conference on Human - Computer Interaction
  • Year:
  • 2013

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Abstract

While a growing number of serious games have been developed around science and engineering concepts, few are designed with an understanding of the socio-emotional aspects of gameplay. Positive affect has been shown to increase learning performance and retention. In this paper, we address enjoyment generated during the design of a bioinformatics computer game. We provide insights from a co-design process with high school students, and discuss the results of an initial user study in a biology classroom. We identify three areas of design focus for emotionally compelling science games that offer ways to integrate diverse player experiences: serendipitous experiences, emotion-laden ethics, and skill transfer. Our framework has design implications for creating science-based learning games, as well as more broadly in the design and implementation of other collaborative science learning environments.