Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
The impact of realism on learning engagement in educational games
Future Play '07 Proceedings of the 2007 conference on Future Play
An interactive game-design assistant
Proceedings of the 13th international conference on Intelligent user interfaces
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
How I Learned to Love the Bomb: Defcon and the Ethics of Computer Games
ICEC '08 Proceedings of the 7th International Conference on Entertainment Computing
ICEC '08 Proceedings of the 7th International Conference on Entertainment Computing
A framework for games literacy and understanding games
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Understanding game design for affective learning
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
In polite company: rules of play in five Facebook games
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Towards a generic framework for situated collaborative storytelling
IE '08 Proceedings of the 5th Australasian Conference on Interactive Entertainment
Game design strategies for collectivist persuasion
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
The banality of simulated evil: designing ethical gameplay
Ethics and Information Technology
Accounting for affective responses in video games
Proceedings of the 27th ACM international conference on Design of communication
What really works in serious games for healthcare education
Future Play '09 Proceedings of the 2009 Conference on Future Play on @ GDC Canada
Learning :: thinking :: playing @ digital media & technology
Future Play '09 Proceedings of the 2009 Conference on Future Play on @ GDC Canada
Proceedings of the seventh ACM conference on Creativity and cognition
The Gaming of Policy and the Politics of Gaming: A Review
Simulation and Gaming
Table-Top Gaming Narratology for Digital Interactive Storytelling
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Mobile-izing health workers in rural India
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Looking for the heart of interactive media: reflections on video games' emotional expression
Proceedings of the 3rd International Conference on Fun and Games
Designing entertaining educational games using procedural rhetoric: a case study
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games
Wicked games: on the design of ethical gameplay
DESIRE '10 Proceedings of the 1st DESIRE Network Conference on Creativity and Innovation in Design
Water wars: designing a civic game about water scarcity
Proceedings of the 8th ACM Conference on Designing Interactive Systems
ROAD-MAP for educational simulations and serious games
ICHL'10 Proceedings of the Third international conference on Hybrid learning
Viable and portable architecture for pervasive learning spaces
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
Parental acceptance of digital game-based learning
Computers & Education
Prince of Persia: the sands of time: the story of playing a game
Well Played 2.0
Uncharted 2: among thieves - becoming a hero
Well played 3.0
Serious games in social intervention: designing technologies to promote safe and healthy behaviors
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity
EcoChallenge: a race for efficiency
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Providing generic context for mobile games on phones
CONTEXT'11 Proceedings of the 7th international and interdisciplinary conference on Modeling and using context
A location-based multiplayer mobile game to encourage pro-environmental behaviours
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Constructionist learning through serious games
Proceedings of the 7th Australasian Conference on Interactive Entertainment
Analytic and deictic approaches to the design of sustainability decision-support tools
Proceedings of the 2012 iConference
Measuring distributed affect in collaborative games
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion
Towards minimalist game design
Proceedings of the 6th International Conference on Foundations of Digital Games
Proceduralist readings: how to find meaning in games with graphical logics
Proceedings of the 6th International Conference on Foundations of Digital Games
Don't play me: EVE Online, new players and rhetoric
Proceedings of the 6th International Conference on Foundations of Digital Games
Behavior change support systems: a research model and agenda
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Designing and evaluating casual health games for children and teenagers with cancer
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
The prepared partner: can a video game teach labor and childbirth support techniques?
USAB'11 Proceedings of the 7th conference on Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society: information Quality in e-Health
Human behavior understanding for inducing behavioral change: application perspectives
HBU'11 Proceedings of the Second international conference on Human Behavior Unterstanding
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
StoryTrek: experiencing stories in the real world
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
StoryFactory --- a tool for scripting machinimas in unreal engine 2 and UDK
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Tales from the front lines of a large-scale serious game project
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Writing the experience of information retrieval: digital collection design as a form of dialogue
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Playable character: extending digital games into the real world
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A systematic literature review of empirical evidence on computer games and serious games
Computers & Education
Designing pervasive health games for sustainability, adaptability and sociability
Proceedings of the International Conference on the Foundations of Digital Games
Purposeful by design?: a serious game design assessment framework
Proceedings of the International Conference on the Foundations of Digital Games
NerdHerder: designing for physical actions in an augmented reality puzzle game
Proceedings of the International Conference on the Foundations of Digital Games
User-centered research in the early stages of a learning game
Proceedings of the Designing Interactive Systems Conference
Observe and react: interactive indicators for monitoring pedagogical sessions
International Journal of Learning Technology
Defining gamification: a service marketing perspective
Proceeding of the 16th International Academic MindTrek Conference
When a video game transforms to mobile phone controlled team experience
Proceeding of the 16th International Academic MindTrek Conference
Physical Activity Motivating Games: Be Active and Get Your Own Reward
ACM Transactions on Computer-Human Interaction (TOCHI)
Critical gameplay: designing games to critique convention
Proceedings of the 20th ACM international conference on Multimedia
Digital art, HCI and environmental awareness evaluating play with fire
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Health games: taxonomy analysis and multiplayer design suggestions
SGDA'12 Proceedings of the Third international conference on Serious Games Development and Applications
Applaud having fun: a mobile game to cheer your favourite sports team
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
Suspending virtual disbelief: a perspective on narrative coherence
ICIDS'12 Proceedings of the 5th international conference on Interactive Storytelling
What video games have to teach us about childbirth and childbirth support
Proceedings of the First Workshop on Design Patterns in Games
Procedural Ethos: Confirming the Persuasive in Serious Games
International Journal of Gaming and Computer-Mediated Simulations
Involving the End-Users in the Development of Language Learning Material
International Journal of Mobile and Blended Learning
Three perspectives on behavior change for serious games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Advances in Human-Computer Interaction - Special issue on User Assessment in Serious Games and Technology-Enhanced Learning
Human centered game design for bioinformatics and cyberinfrastructure learning
Proceedings of the Conference on Extreme Science and Engineering Discovery Environment: Gateway to Discovery
Digital naturalism: interspecies performative tool making for embodied science
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
The historicity of play: games as historical documents
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Design strategies for youth-focused pervasive social health games
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
Diverse player experiences in the design of science games for bioinformatics learning
Proceedings of the 2013 Chilean Conference on Human - Computer Interaction
Game-O-Matic: Generating Videogames that Represent Ideas
Proceedings of the The third workshop on Procedural Content Generation in Games
International Journal of Gaming and Computer-Mediated Simulations
A foundation for the study of behavior change support systems
Personal and Ubiquitous Computing
Formation of Novice Business Students' Mental Models Through Simulation Gaming
Simulation and Gaming
"Critic-proofing" of the cognitive aspects of simple games
Computers & Education
Best Practices for the Design and Development of Ethical Learning Video Games
International Journal of Cyber Ethics in Education
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